For the discussion of general topics about the game.
-
Levine
- Sword Grand Master
- Posts: 254
- Joined: Tue Sep 28, 2004 7:31 am
Post
by Levine » Tue May 09, 2006 2:57 am
Harroghty wrote:I realize some creatures drop a 'trophy' for lack of a better word but what decides if your character, for example, chooses to scalp that particular bandit as opposed to the one before him? Why should a hobgoblin just drop an ear?
I always explained it as detachable body parts...
-gissy
Must I kill them
To make them lie still
-
Harroghty
- Staff
- Posts: 9695
- Joined: Tue Jul 27, 2004 5:38 pm
Post
by Harroghty » Tue May 09, 2006 4:06 am
I'd forgotten that Mr. Potato Head had an evil, aggressive medieval predecessor popular with children on Toril. : )
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
-
Ellian
- Sword Master
- Posts: 180
- Joined: Mon Jan 05, 2004 4:31 am
- Location: Waterdeep - Temple of Beauty
-
Contact:
Post
by Ellian » Tue May 09, 2006 4:37 pm
Harroghty wrote:In another MUD, after you kill a MOB you can search it and then use a command to 'skin' it. The skin action takes an appropriate trophy from the dead mob.
I like this idea because currently, if Joe Sunite is fending off a bandit and defeats him, code might force him to automatically cut off the bandit's scalp, which might not be appropriate to Joe's roleplay. Kelemvorites aren't going to deface their enemies' corpses by cutting off fingers and toes, unarmed wizards and monks aren't going to tear off body parts with their bare hands, etc. There are plenty of examples.
Most mobs already have this trophy part that can be removed, so a good share of the work is already done. Leaving the choice to take that trophy to the player rather than making it automatic would be nice.
-
Kregor
- Sword Grand Master
- Posts: 1474
- Joined: Sun Jul 11, 2004 6:14 am
- Location: Baldur's Gate
Post
by Kregor » Tue May 09, 2006 6:14 pm
Easy enough to fix the bandits, and other mobs that stick the trophy in your hands. Just change the death program to load the scalp, but not give it. So that the scalp actually has to be gotten from the corpse, as approriate to a PCs RP (well... long as autoloot isn't turned on... it causes more grief than it's worth sometimes anyway.) echoes for the act of obtaining the part could be left for the smoting.
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
-
Harroghty
- Staff
- Posts: 9695
- Joined: Tue Jul 27, 2004 5:38 pm
Post
by Harroghty » Tue May 09, 2006 11:27 pm
That's a good solution so far as NPCs are concerned but still doesn't help with characters seeking proof of death from a PC for whatever reason. I suppose an item could do but outside of a very few items, most things could come from anyone. Anyway, short term, that's an excellent suggestion.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons