Duranamir wrote:I can understand why Drow are restricted from access to the surface and unfortunatley i have to agree with most of Dalvyns post in that with the current player base it is very hard to support a valid Drow enclave seperate from the rest of the game. Which to me is an argument for not having such a huge seperation.
The problem lies not in the fact that the drow are
"physically" separated from other characters, but in the fact that they do separate themselves from others and that the only interaction they would have is pkilling (see below too). Opening up a connection would not help in any way with that.
And even if there was some option for interesting roleplay, ... Implying that it is a good reason to create a connection up is also like saying that, since "true" drow cannot interact with other races properly (i.e., with no pkill), we should allow Drizzt clones and followers of Eilistrae.
I actually think that Drow could add quite a lot to the role-play environment in FR certainly in the books they are one of the classic villains and add a wonderful element of menace. Would it not be fun for the surface siders to occasionly meet Drow going about there nefarious plans ?. And it is far more fun to meet a PC than a compter driven MOB.
I know that IC Drow have few reasons for interacting with Good players. But they do have IC reasons for interacting with the evil side they may despise the other races but will quite willingly use them for there own purposes. Even a priestess of Lloth could see the point of manipulating for example the Zhentarim into persecuting elfs or acting as suppliers of slaves.
We agree that drow wouldn't have any "interesting" (i.e., non-pkill) interactions with surface dwellers. Manipulating evil? Fine... How? And what for?
To provide them with slaves? That's abstract on the mud. There could be no constant slave-providing business. As I wrote in my previous post, there might be a (willing or unwilling) PC slave now and then... but nothing more than that. Not enough to sustain any roleplay in any case.
Incite others to kill off elves? I don't buy it... Drow would rather do that themselves and bask in the killing to acquire Lloth's favours.
Providers? For spell components for example? Sorry, but that's just a lazy solution. Drow and providers can already meet in Undermountain. Being able to reach Skullport from the surface is very hard, but being able to reach the lower levels of Undermountain - where drow can get to -, is not that tough, and just require some effort. It can already happen.
And any argument about Drow not being played properly could also equally be applied to every other evil race. For example what reason do Orcs have for interacting with other races ? Yet they do not have anything like the same restrictions.
I disagree. Orcs are surface dwellers, and are accepted in some cities. Orcs and evil mix up more or less freely. Orc groups, tribes, and armies are manipulated by evil plotters. Orc toughs are used as loyal and mindless bodyguards to evil crimelords. Orcs and half-orcs are a common sight in some cities.
The thing with drow is that you cannot have it both ways. You cannot have a drow house member roleplay (insignia, dealing with matron mothers, ...) and a rogue drow roleplay (adventuring, exploring areas far away from Menzo - including the surface -, dealing with surface dwellers and outsiders far from Menzo, ...), because they are not consistent.
As i have suggested one of the main problems is that Drow can not send notes to each other IC. If we had message posts we could use them to organize our own RP's around trips to Skull port, Ched Nasad and schedule meetings with Surface side traders.
I am not sure that a message post would help with that, but it can be added easily.
Skullport is currently the only place that Drow can reach potential contacts from the surface however in almost all cases these are newly generated characters who might or might not return. The difficulty of return to Skullport for residents is currently very high since the limitation of the use of recall magics. Personally i think that there should be route for residents of Skullport to return home relaivley easily. They might then spend more time in Skull port. Skullport itself is still relativley unfinished though this is something that i am certainly willing to help fix.
Skullport is not the only place, as I pointed out above. Undermountain level 3 is also another option.
Re: recalling magic. Word of recall was upped to a level 6 spell. And level 6 spells cannot be put into a bottle. I, for one, think that it would be fine to drop it to level 4 (at which point I'd agree to make it brewable - even though it would still be 1 level too high), but others do not want to drop it in level.
Re: completing Skullport. I believe that Skullport is incredibly large. I am not sure how many vnums it covers, but it is already way too large and widely unused in my opinions. Building big is not always a good idea - that makes it harder for people to stumble into each other. I am not sure how/why adding to Skullport would help. I am actually convinced that it would hamper instead of helping because, once again, it would take away from the surface.