I've just spent two days killing vermin to get from level 1 to 9, to be able to walk around town without collapsing (which I still am on the brink of doing), so I apologise if this comes off as a bit harsh.
This new system with minimal xp gains is hell for me, a player uninterested in training.
Since I started coming to this great roleplay environment two years ago, I've seen change after change implemented to make developing characters more and more difficult. Now I've largely given up any hopes I may have had in the beginning of mastering a skill, for instance. I was fully content with having everything at apprentice or journeyman, I hadn't the energy to try and become the best. All I could ask for was to reach a high enough level for my characters to be able to get around without having to stop every five minutes.
From what I read now though, that seems to have been improper RP. Apparently I was supposed to have sat down, because it wouldn't have been in character to travel that distance without ever having rested.
If this indeed is the official cause of the change, I would like to report another imbalance. I am able to walk my character from Waterdeep to Zhentil Keep in less than 24 hours game-time. Might I suggest increasing the lag from room to room to an hour or three, to reflect the time one would realistically need to scale a distance of thirty miles?
I'm spazzing out and going on a rant here, so I'll try to cut it short. It's been said before and I'd like to say it again. We come here to escape reality and real life.
This game used to be fun all the time. I'm not saying I don't think it's fun at all now, because then there'd be no sense in me staying. I still enjoy the great RP, but it's getting harder and harder. Reducing XP gains to make people roleplay with camp fires..? Wouldn't that be forced RP, even if it's realistic? I've read posts by people positive to the change because they think it's fun roleplay. Well, there was nothing preventing it before, was it?
Seems a bit to me like the game is having these changes because "we" (the players) want rules and code for things we could do just as well without, if we just took the time.
I don't mind staying once in a while when I'm guiding a lowbie around, but having to do so all the time because I can't level up? Meh, I don't know. It just doesn't sit right with me. My two cents, I still really like this game.
Hm, well... Obviously, I wasn't able to cut it short.
Peace.