This would enchant weapons to be able to hit undead creatures. But not act as a normal magical weapon. Perhaps give a (translucent) flag on the weapon.Level: Cleric 4
Componets V, S
Time: 10 min
Ghost Touch Weapon makes a weapon magical capable of dealing damage normally to incoporeal creatures regardless of its enchantment bonus...
[spell] Ghost touch weapon
[spell] Ghost touch weapon
Isn't this what the vorpal effect on blade does? I have heard the of the spell before and it would be a nice spell for enchanters to have!
You ask 'What is a tri-force?'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'
I believe a vorpal weapon is something completely different. A vorpal weapon, on a critical hit, rolls against their fortitude saving throw, and if they fail, beheads the target, instantly killing them.
I cant seem to find the reference to it anywhere, so, I could be wrong.
As for the spell, I like it. Perhaps even the effect could last longer? Or weapons with a permanent effect like this could be bought or found? It would be a nice thing to give a newer character or some such, so the weapon wouldnt do any extra damage, but it could still hit creatures that could only be hit by magic weapons. A small nuisance in the Zhentil Keep sewers comes to mind when thinking of new characters problems with this.
I cant seem to find the reference to it anywhere, so, I could be wrong.
As for the spell, I like it. Perhaps even the effect could last longer? Or weapons with a permanent effect like this could be bought or found? It would be a nice thing to give a newer character or some such, so the weapon wouldnt do any extra damage, but it could still hit creatures that could only be hit by magic weapons. A small nuisance in the Zhentil Keep sewers comes to mind when thinking of new characters problems with this.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
As you said about not having extra damage but damaging magical creatures and negative energy creatures. Could not blessed weapons by a god do this? I would think that those out there who craft weapons and are gmed could possibly produce a blessed sword. I.E. it being a normal weapon of said type but could hurt a ghost if it came down to it? Or perhaps make holywater/unholywater able to be thrown at mobs and deal damage to magical hit only mobs?
You ask 'What is a tri-force?'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'
Ahh, sorry, Cret, I misunderstood.
Considering your spell, why just limit it to incorporeal creatures? I believe there is a spell in D&D that will make an item hit things that can only be hit by magic weapons, but do not add any enhancement bonuses to it. Wouldnt this perhaps allow a wider range of utility? There could be something I am missing, of course, or you might have a specific usage for the spell that this wouldnt apply to.
And Grom, holy water in D&D will hurt undead if you throw it at them. I dont believe it does this in FK. As for blessed weapons, I believe the closest thing are holy weapons, which do extra damage to evil creatures. Weapon types that do extra damage based on alignments, I believe, are:
holy (+damage to evil)
unholy (+damage to good)
lawful (+damage to chaotic)
chaotic (+damage to lawful)
All of these are D&D type rules and I am not sure if they are in FK.
I do not currently have access to the player's handbook, so if anyone who does could assist in finding the spell I am speaking of and double check on the weapon enhancements, that would be most helpful.
Feedback is always welcome,
Thanks,
Considering your spell, why just limit it to incorporeal creatures? I believe there is a spell in D&D that will make an item hit things that can only be hit by magic weapons, but do not add any enhancement bonuses to it. Wouldnt this perhaps allow a wider range of utility? There could be something I am missing, of course, or you might have a specific usage for the spell that this wouldnt apply to.
And Grom, holy water in D&D will hurt undead if you throw it at them. I dont believe it does this in FK. As for blessed weapons, I believe the closest thing are holy weapons, which do extra damage to evil creatures. Weapon types that do extra damage based on alignments, I believe, are:
holy (+damage to evil)
unholy (+damage to good)
lawful (+damage to chaotic)
chaotic (+damage to lawful)
All of these are D&D type rules and I am not sure if they are in FK.
I do not currently have access to the player's handbook, so if anyone who does could assist in finding the spell I am speaking of and double check on the weapon enhancements, that would be most helpful.
Feedback is always welcome,
Thanks,
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Yea. Thats what I meant for in game. I know it hurts in DnD I tend to carry a bottle of that..and well some black dragons acid..if I have the coin to buy it. Stuff works wonders for locks!
You ask 'What is a tri-force?'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'
Spaki says 'But vessels for godly energies would be hard to come by. Let alone tri-forces.'
Spaki says to you 'Just a word I heard from a fellow with a green tunic.'