Important Area or Code Upgrades
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Two new areas
A new underdark area built by Duranimir was added.
The other area serves as a base to a new trading system for merchants. For more information, visit their trading posts of Berdusk or Tantras.
If you notice any bug in the Merchants' Guild programs, please send a report to builders@forgottenkingdoms.com as usual.
A new underdark area built by Duranimir was added.
The other area serves as a base to a new trading system for merchants. For more information, visit their trading posts of Berdusk or Tantras.
If you notice any bug in the Merchants' Guild programs, please send a report to builders@forgottenkingdoms.com as usual.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
New area, and something for the organizations
A new area for green-skinned gnome-toe-eating creatures has found its way into the game.
Experience gain for members of the Watch and members of the Zhentarim on patrol has been increased. It's still nowhere near what you'd get by bashing mobs during the same time, but at least it's now significant and should even show up in your percentage exp for next level.
A new area for green-skinned gnome-toe-eating creatures has found its way into the game.
Experience gain for members of the Watch and members of the Zhentarim on patrol has been increased. It's still nowhere near what you'd get by bashing mobs during the same time, but at least it's now significant and should even show up in your percentage exp for next level.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Bankers changing coins
Here is how bankers will (should) work from now on. All the following lines of the form A -> B are to be interpreted as follows: If you give the banker an amount of money equivalent to A, the banker will give you B.
For example, "2 platinum -> 2 platinum" means that, if you give the banker an amount of coins equivalent to 2 platinum (e.g., 2 platinum coins, 10 gold coins, 100 silver coins, 1000 copper coins), the banker will give you 2 platinum coins.
Used to change lots of low-value coins into high-value coins:
10 platinum -> 10 platinum coins
5 platinum -> 5 platinum coins
2 platinum -> 2 platinum coins
Used (most likely) to change high-value coins into several smaller-value coins:
1 platinum -> 5 gold coins
1 gold -> 10 silver coins
1 silver -> 10 copper coins
(sorry, I forgot electrum coins, but I do not feel like going and editing all the bankers again )
Here is how bankers will (should) work from now on. All the following lines of the form A -> B are to be interpreted as follows: If you give the banker an amount of money equivalent to A, the banker will give you B.
For example, "2 platinum -> 2 platinum" means that, if you give the banker an amount of coins equivalent to 2 platinum (e.g., 2 platinum coins, 10 gold coins, 100 silver coins, 1000 copper coins), the banker will give you 2 platinum coins.
Used to change lots of low-value coins into high-value coins:
10 platinum -> 10 platinum coins
5 platinum -> 5 platinum coins
2 platinum -> 2 platinum coins
Used (most likely) to change high-value coins into several smaller-value coins:
1 platinum -> 5 gold coins
1 gold -> 10 silver coins
1 silver -> 10 copper coins
(sorry, I forgot electrum coins, but I do not feel like going and editing all the bankers again )
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Setting a title on a note
Get a quill, hold your note, (put all other notes aside in a pack) and type title (your title here).
That should add the title to the note's name. The keywords in the title should also be usable to target the note after that.
For example:
- hold note
- title Painting of a Circle
- remove painting
- put circle pack
Thanks for this! Nice touch and VERY practical!! - Lathander
Get a quill, hold your note, (put all other notes aside in a pack) and type title (your title here).
That should add the title to the note's name. The keywords in the title should also be usable to target the note after that.
For example:
- hold note
- title Painting of a Circle
- remove painting
- put circle pack
Thanks for this! Nice touch and VERY practical!! - Lathander
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
No new post around here for a long time... perhaps something new tomorrow?
By the way, many of the ideas above are ideas that were suggested in mails sent to the builders address (the 'note title' idea is from Raona for example, if I remember correctly). So, if you have ideas, do not hesitate to post and/or send them in mails!
By the way, many of the ideas above are ideas that were suggested in mails sent to the builders address (the 'note title' idea is from Raona for example, if I remember correctly). So, if you have ideas, do not hesitate to post and/or send them in mails!
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Explorers report that many natural resources can be found by wandering the wilderness, sometimes by simply taking them off the ground, sometimes by taking them off the dead clutches of monsters.
Spell components
Several options have been added to produce spell components. Some can be gathered in the wilderness; others need to be constructed with the proper tools; others still require various components to be combined.
There's a new object too, but you will have to find out about it in game.
Spell components
Several options have been added to produce spell components. Some can be gathered in the wilderness; others need to be constructed with the proper tools; others still require various components to be combined.
There's a new object too, but you will have to find out about it in game.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Travellers report news from eastern Tantras.
A group of Gondar explorers have recently dug out an ancient dwarven complex in the hills east of the Earthfast mountains, in Impiltur. Inside the complex, an old forge was found. The contraption was brought back to the House of Skilled Hands, the temple of Gond in Tantras and the Gondsmen are currently studying and experimenting with it.
The reports indicate that this forge is a precision forge, used to craft small pieces (gears, wire, needles, ...) and not larger pieces like armour or weapons. The working of the forge is quite complex though, and it requires charcoal to heat up.
Gondsmen report that Artificer Arlen managed to craft a silver mirror with the precision forge, and the Gondsmen expect to be able to craft many more soon, thereby hopefully putting an end to the mirror shortage.
A group of Gondar explorers have recently dug out an ancient dwarven complex in the hills east of the Earthfast mountains, in Impiltur. Inside the complex, an old forge was found. The contraption was brought back to the House of Skilled Hands, the temple of Gond in Tantras and the Gondsmen are currently studying and experimenting with it.
The reports indicate that this forge is a precision forge, used to craft small pieces (gears, wire, needles, ...) and not larger pieces like armour or weapons. The working of the forge is quite complex though, and it requires charcoal to heat up.
Gondsmen report that Artificer Arlen managed to craft a silver mirror with the precision forge, and the Gondsmen expect to be able to craft many more soon, thereby hopefully putting an end to the mirror shortage.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
The Gondars report breakthroughs in their research about the precision forge.
The first good news is that the Waterdhavian Gondars have been able to create a copy of the forge (the original forge is still in Tantras).
The second good news is that Gondar stone carvers have been very busy crafting various moulds that can be used with the precision forge.
People interested in helping out with the research are invited to visit the temple of Tantras or Waterdeep for more information.
The first good news is that the Waterdhavian Gondars have been able to create a copy of the forge (the original forge is still in Tantras).
The second good news is that Gondar stone carvers have been very busy crafting various moulds that can be used with the precision forge.
People interested in helping out with the research are invited to visit the temple of Tantras or Waterdeep for more information.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Change of keyword on the precision forge
The check operation on the precision forge will be replaced with an observe operation.
Practically, that means that you can now keep your amulets of communication while using the forge.
By the way, if you have had success or trouble with the precision forge, I would appreciate if you could send comments about it to the builder address. The main goal of this addition was to add in-game support for time-consuming things that even level 1 characters could do, in order to incite higher level people to "hire" those low-level characters (i.e., a new source of income for lowbies). Did it work? Should we try to put in other similar processes? Any idea about it? Please send all comments to the builder address or start a new thread in the Discussion board if you think your comment could do with some feedback. Thanks!
(Effective after next copyover)
(Thanks to Duranamir for the suggestion)
The check operation on the precision forge will be replaced with an observe operation.
Practically, that means that you can now keep your amulets of communication while using the forge.
By the way, if you have had success or trouble with the precision forge, I would appreciate if you could send comments about it to the builder address. The main goal of this addition was to add in-game support for time-consuming things that even level 1 characters could do, in order to incite higher level people to "hire" those low-level characters (i.e., a new source of income for lowbies). Did it work? Should we try to put in other similar processes? Any idea about it? Please send all comments to the builder address or start a new thread in the Discussion board if you think your comment could do with some feedback. Thanks!
(Effective after next copyover)
(Thanks to Duranamir for the suggestion)
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Luggage Services
Ingenious merchants have noticed that many adventurers found it hard to find a good place to store their belongings. They allied together and founded the Luggage Service, a huge Vault where adventurers' belongings can be stored ... for a small fee, naturally.
They decided to have it build in a central place, Shadowdale.
OOC: Currently, each adventurer is limited to one bag, that can contain at most 100 units of weight. You can find out the prices by visiting the Luggage Service in Shadowdale. All those parameters (bag size, prices, ...) might still need to be tweaked.
For now, it's better not to store unique items, till we can make sure that the system works.
Ingenious merchants have noticed that many adventurers found it hard to find a good place to store their belongings. They allied together and founded the Luggage Service, a huge Vault where adventurers' belongings can be stored ... for a small fee, naturally.
They decided to have it build in a central place, Shadowdale.
OOC: Currently, each adventurer is limited to one bag, that can contain at most 100 units of weight. You can find out the prices by visiting the Luggage Service in Shadowdale. All those parameters (bag size, prices, ...) might still need to be tweaked.
For now, it's better not to store unique items, till we can make sure that the system works.
Last edited by Dalvyn on Thu Jul 26, 2007 10:29 pm, edited 1 time in total.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Corpse Conservatory
It is well known that, even in Waterdeep, corpse desacration and looting is quite common, even for corpses that are brought in front of the Font of Knowledge. The priests of Oghma who stand guard there seem to be too busy to watch over the corpses.
The Church of Kelemvor has thus founded the building of the Corpse Conservatory, a place where adventurers' corpses can be brought and stored safely, away from the thieves' prying hands. Only the corpse's owner (if (s)he comes back to life), a member of the City Watch, or a high-ranking member of the Church of Kelemvor can reclaim corpses brought there.
It is well known that, even in Waterdeep, corpse desacration and looting is quite common, even for corpses that are brought in front of the Font of Knowledge. The priests of Oghma who stand guard there seem to be too busy to watch over the corpses.
The Church of Kelemvor has thus founded the building of the Corpse Conservatory, a place where adventurers' corpses can be brought and stored safely, away from the thieves' prying hands. Only the corpse's owner (if (s)he comes back to life), a member of the City Watch, or a high-ranking member of the Church of Kelemvor can reclaim corpses brought there.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Corpse Conservatorium
Corpses brought to the Conservatorium will now last (appromatively) 30 times longer than corpses left in the wilderness, but they will still eventually decay.
Anybody can go to the Conservatorium and check what corpses are there, so why not include it in your daily trip when you log in?
Corpses brought to the Conservatorium will now last (appromatively) 30 times longer than corpses left in the wilderness, but they will still eventually decay.
Anybody can go to the Conservatorium and check what corpses are there, so why not include it in your daily trip when you log in?
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Sensing the dead ...
If you are affected by "speak with dead", and if you wear an amulet of communication, you can focus your senses towards the Realms of the Dead.
Type "sense" and you'll get a quick peek at the souls waiting in the Realms of the Dead.
(can someone add it to the help file for the spell please? - thanks)
If you are affected by "speak with dead", and if you wear an amulet of communication, you can focus your senses towards the Realms of the Dead.
Type "sense" and you'll get a quick peek at the souls waiting in the Realms of the Dead.
(can someone add it to the help file for the spell please? - thanks)