Should Druids get domain spells?

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Amalia
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Should Druids get domain spells?

Post by Amalia » Wed Jul 04, 2007 12:22 pm

Are Druids supposed to gain domain spells for their deity? I just started playing my Druid a bit more again and realized I have no domain slots, and the 'memorize domain' command yields:

You do not get domain spells!
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Kregor
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Post by Kregor » Wed Jul 04, 2007 2:46 pm

Clerics get domain spells, druids do not. Druids get other benefits like shapchange, pathfinding, etc. instead.
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Post by Amalia » Wed Jul 04, 2007 9:48 pm

Ah, all right-- I just noticed there are domains listed for Mielikki and was confused, since as far as I know all priests who follow Mielikki become Druids.
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Kregor
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Post by Kregor » Fri Jul 06, 2007 3:48 pm

Yes, the domains are listed for such a time as IF the code team decided to have both druids and clerics of Mielikki, Malar and Chauntea. D&D-wise, there are both, with different foci.
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Post by Sirys » Fri Feb 08, 2008 11:27 pm

Under the Druid help files I found these.....

Druids
======
The priests and priestesses of the gods Chauntea, Mielikki, and Malar are
known as Druids, and have their own special set of skills and traits.

Wielding mighty spells from the gods themselves, druids strive hard at their
work.

druids demonstrate that mastery of magic is not just a hobby, but a way
of life for them.

Therefore I think Druids should have access to Domain prayers, too, simply because they are the clerics of Mielikki , Chauntea and Malar.
Or you need to fix the help files.....I decided to play a druid only after going back and forth thru the help files and then finding out they don't get domain prayers... Honestly, it seems that druids more than anyone should get domain prayers... and I quote..Wielding mighty spells from the gods themselves?
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Post by Nedylene » Sat Feb 09, 2008 12:28 am

I do not think druids should get domain spells, however, I do think druids should get more unique spells. I understand that there have been thoughts of it in the works.
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Post by Horace » Sat Feb 09, 2008 12:42 am

Wielding mighty spells from the gods themselves
That just means they cast divine magic.
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Post by Nedylene » Sat Feb 09, 2008 12:59 am

Alright forumlating a longer posts.. Druids have many pros and many cons. For example.. If anyone has noticed the weapons skill list for a druid is shorter then any other class.... A standard druid can use clubs, sickles, darts, spears, daggers, scimitars, slings, staves and scythes. It is limiting. Also, what the weapon is made of. They are suppose to be non metallic made from bone, stone, wood with exceptions of the blades of scimitars, scythes and sickles allowable to be silver or elven steel (some sources vary on that last fact). Besides weapons druids need to wear natural armours of leather, bone or wood and cannot wear metal armour. They do not get domain spells because while they venerate the gods that are not priests. We are not the ones in the temple, we are the ones in nature working with nature.

With these cons we also have pros. While not all are in FK we get rangerlike abilities of shapechanging, tracking, slicing, pathfinding. We also get elemental spells unique to our class that are strong and we are powerful. While here in FK we do not get everything that FR druids get it is a fun class and one that is heavily influenced by RP. We do not need domain spells because we have other bonuses priests do not get. These extra skills and unique spells are OUR balance while priests get the extra benefit of domain spells instead.
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