My proposal is expanding the usefulness of this skill so you get more information when looking at a corpse.
You can information about what kind of damage was the one who caused the death (piercing/slashing/fire/divine...), a more accurate date of the death of the corpse, size of the one who killed him...
[SKILL] aid
- Japcil
- Sword Grand Master
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I think this was suggested previously as a change to examine. Id imagine what you suggest would involve a major code change to corpses, but that should be a deterrant. I kind of like to ask the player how they died, it offers more of a RP of the death, Usually you can cast speak with dead and begin with how did you die? What area of the kingdoms were you in? etc.
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- Sword Grand Master
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- Joined: Tue Jul 15, 2003 9:26 pm
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Actually, I think that should be very simple to code.
Many things are already done through special extra descriptions. That's the case for pieces of paper for example. What you get when you use "note show" is actually the contents of an extra-description associated with the label _text_ (if I remember well) : try typing "look _text_" (or _contents_) and you'll see what's written on the note.
A similar system could be used for corpses. For example:
- add the date into an extra-description _time_of_death_
- add the name of the murderer in _murderer_
- add the name of the weapon/attack/spell used in _killing_blow_
Then you'd just have to modify the "examine" command to give ou whatever information you want.
For example, if you succeed at an "aid" check when you examine the corpse, you get to know _time_of_death_ and _killing_blow_. If you are affected with "speak with dead", then you learn everything.
Obviously, more complex keywords than _time_of_death_ would need to be used (perhaps a special keyword constructed from the serial number of the corpse object), so they can't be guessed and we don't get people using "look _time_of_death_" to obtain information that they couldn't get in another way.
I would actually think that those would be very minor and easy changes: all the tools are already available.
Many things are already done through special extra descriptions. That's the case for pieces of paper for example. What you get when you use "note show" is actually the contents of an extra-description associated with the label _text_ (if I remember well) : try typing "look _text_" (or _contents_) and you'll see what's written on the note.
A similar system could be used for corpses. For example:
- add the date into an extra-description _time_of_death_
- add the name of the murderer in _murderer_
- add the name of the weapon/attack/spell used in _killing_blow_
Then you'd just have to modify the "examine" command to give ou whatever information you want.
For example, if you succeed at an "aid" check when you examine the corpse, you get to know _time_of_death_ and _killing_blow_. If you are affected with "speak with dead", then you learn everything.
Obviously, more complex keywords than _time_of_death_ would need to be used (perhaps a special keyword constructed from the serial number of the corpse object), so they can't be guessed and we don't get people using "look _time_of_death_" to obtain information that they couldn't get in another way.
I would actually think that those would be very minor and easy changes: all the tools are already available.