Looking through the system reference document, I noticed that dwarves have quite a few bonuses that aren't represented in the game. Selveem noted in another thread that dwarves get stonecunning. I don't believe dwarves on FK actually have this ability, and it seems like it would be fairly hard to code, as it only applies to somewhat specific situations. Some other bonuses however seem like they would be much easier to code, for instance:
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Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
This might not seem like a bonus, but as it stands dwarves are considered small creatures on FK. This makes things a little more difficult as far as finding armour and weapons. Additionally (and this may be incorrect) I believe there is a damage penalty for being a small size character.
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Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
This should apply to halforcs, orcs, and probably some other rare races as well. Dwarves (unlike elves, gnomes, halfelves, halflings and humans) can see perfectly well in the dark, albeit in black and white. This could be represented in game terms by simply allowing dwarves to see as if there's a light in the room, perhaps with a coded message to the player that they can only see black and white (or maybe by changing all color codes to gray).
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Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
This would probably come into play as a penalty to anyone trying to bash or trip a dwarf, but there might be another way to code it.
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+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
Both of these are basic combat modifiers. I guess they might function similarly to a ranger's chosen enemy sort of thing.
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+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
These would function simply as bonuses to armoursmithing, weaponsmithing, and appraise checks.