[EVENT] Expedition to Sasszrin's Dungeon
[EVENT] Expedition to Sasszrin's Dungeon
Zarafae is planning to lead an expedition to Sasszrin's Dungeon along with Mazikeen, Aegir, Nezloren and Danten. Dalvyn is being kind enough to run this adventure for us, and the last time this was attempted no one actually showed up, so we're going to do it right this time. I am specifically free on Mondays, Thursdays and Fridays, as in I could be there at any time. I imagine that doing this adventure will take several hours at least. That is why I posted entire days I am certain to be free, rather than specific hours. But for those of us who do plan to come, try to post the times we can get together and we'll work on getting this planned for the near future.
http://www.timeanddate.com/worldclock/fixedform.html
http://www.timeanddate.com/worldclock/fixedform.html
Monday and Thursday would be best for me (I have commitments early Saturdays, so staying up late Friday would be bad), but I could do Friday if it were fairly early.
Pretty much anytime Mon/Thu between 3pm-5am EST, and Friday I could go until around 2-3am EST, no later. I'm on Pacific time, which is why the times are a little odd.
Pretty much anytime Mon/Thu between 3pm-5am EST, and Friday I could go until around 2-3am EST, no later. I'm on Pacific time, which is why the times are a little odd.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Ok... voici le marché alors.
Tant que vous parlez en terme d'heures EST, heure du pacifique, etc. (qui me sont plus ou moins incompréhensibles), je vous répondrai en français (ce qui, je l'espère, sera également incompréhensible - si c'est trop facile, je peux utiliser le wallon aussi).
Donc, svp, utilisez le site que Solaghar donne dans son premier post pour indiquer les heures.
Merci d'avance !
Tant que vous parlez en terme d'heures EST, heure du pacifique, etc. (qui me sont plus ou moins incompréhensibles), je vous répondrai en français (ce qui, je l'espère, sera également incompréhensible - si c'est trop facile, je peux utiliser le wallon aussi).
Donc, svp, utilisez le site que Solaghar donne dans son premier post pour indiquer les heures.
Merci d'avance !
As long as you speak in terms of Eastern Standard Time, Pacific Time, etc. (which are more or less incomprehensible to me), I will answer you in French (which I hope will be equally incomprehensible to you - if it is too easy, I can also use Walloon).Dalvyn wrote:Tant que vous parlez en terme d'heures EST, heure du pacifique, etc. (qui me sont plus ou moins incompréhensibles), je vous répondrai en français (ce qui, je l'espère, sera également incompréhensible - si c'est trop facile, je peux utiliser le wallon aussi).
Donc, svp, utilisez le site que Solaghar donne dans son premier post pour indiquer les heures.
Merci d'avance !
Therefore, please use the site that Solaghar gives in his first post to indicate the hours.
Thank you in advance!
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Aegir, I don't know Walloon so you might want to use the site
Edited: Fixed?
Last edited by Hviti on Sun Nov 04, 2007 4:26 am, edited 2 times in total.
Would probably be best to put when I am not available. Not available on weekdays before noon and also on tuesdays and thursdays from 6-10pm.
Central time.
So monday seems like the best time
Central time.
So monday seems like the best time
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Duagd might like to go, but if your smart you wont let him or tell him, lol. So far he's only level 8. even if I got him to level 10 by then, he'd keep dying and would be more hindrance, lol. My bugbear might not die as much, but he's not yet level 20, so again, more hindrance. And the only other evil I have is my drow, who can't come to the surface, lol, and even if she could, she's under level 20 too. LOL.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
It seems that everyone in the group will be able to come on early afternoon Monday, so if Dalvyn is willing, and knowing that he lives in Belgium which is about 6-9 hours ahead of the U.S. and not wanting to keep him up too late, I'd say we start planning to meet up at 2 PM Eastern standard time
http://www.timeanddate.com/worldclock/f ... c=0&p1=867
with the intention of heading out as soon as possible after we're all gathered, if Dalvyn thinks that works. If not, we'll have to try for another day better for him.
http://www.timeanddate.com/worldclock/f ... c=0&p1=867
with the intention of heading out as soon as possible after we're all gathered, if Dalvyn thinks that works. If not, we'll have to try for another day better for him.
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- Sword Grand Master
- Posts: 4708
- Joined: Tue Jul 15, 2003 9:26 pm
- Location: House of Wonder, Waterdeep
Sorry, but I have a roleplay today (Sunday) evening, and I'm not sure how late it is going to end, so I'd rather not have another late roleplays tomorrow.
The best option for me would be a saturday, starting in the morning for you. Though if this is really not possible, then we can try to find other options.
I'll most likely need some time to check the area, since it was built under very old code and was only tested once (that also explains that I'd rather be online during the whole roleplay, in case something bugs - aside from that, the area shouldn't require any imm intervention). Some thing have greatly changed, and those might break the balance in the area (the main example being sanctuary, which used to make a mob tough while it now simply requires a dispel magic).
The best option for me would be a saturday, starting in the morning for you. Though if this is really not possible, then we can try to find other options.
I'll most likely need some time to check the area, since it was built under very old code and was only tested once (that also explains that I'd rather be online during the whole roleplay, in case something bugs - aside from that, the area shouldn't require any imm intervention). Some thing have greatly changed, and those might break the balance in the area (the main example being sanctuary, which used to make a mob tough while it now simply requires a dispel magic).