Numbers or words? Or both?
I'm weighing in on the side of numbers for one reason only: spell casting. As Tavik pointed out earlier, certain spell levels require a specific numerical score in the related attribute to cast them. It just don't seem fair to make a player guess based on word descriptions if he has what he needs or not.
The truth cant hurt you its just like the dark
It scares you witless
But in time you see things clear and stark
It scares you witless
But in time you see things clear and stark
I'd like to bump this to the surface a bit, especially considering AC.
I think, especially with Dalvyn's post, being able to see the numbers of our stats, or at the least being able to see the numbers of our AC would help to prevent people from wearing "useless" equipment, since it seems like in the future a few ac values will not stack. I only have a vague idea of the changes being made, but I can forsee people having a hard time differentiating between natural ac, deflection ac, armor enhancement ac, so alot of people would be combining useless items that would not stack. I think that being able to see our ac would help in this greatly.
Almost everyone who posted here favored either a toggle or being able to see numbers, so would it be that major of a change to allow this?
I think, especially with Dalvyn's post, being able to see the numbers of our stats, or at the least being able to see the numbers of our AC would help to prevent people from wearing "useless" equipment, since it seems like in the future a few ac values will not stack. I only have a vague idea of the changes being made, but I can forsee people having a hard time differentiating between natural ac, deflection ac, armor enhancement ac, so alot of people would be combining useless items that would not stack. I think that being able to see our ac would help in this greatly.
Almost everyone who posted here favored either a toggle or being able to see numbers, so would it be that major of a change to allow this?
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
I totally agree, I would love to see my AC somewhere as I always wondered how heigh/low it is and what influences it. Being an active d&d-player...I miss the AC on the score sheet
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
You bring up a very valid point, actually.
With the introduction of the AC system rehauled, I think this is a very important change. Not just for stats and AC, either. In my opinion it might be best to also include the actual numbers for resistances and % til next level. Because of this wide array, I do think toggle would be best and the easiest compromise to please both the chicken AND the egg.
With the introduction of the AC system rehauled, I think this is a very important change. Not just for stats and AC, either. In my opinion it might be best to also include the actual numbers for resistances and % til next level. Because of this wide array, I do think toggle would be best and the easiest compromise to please both the chicken AND the egg.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
I too would love to have either a toggle in config or see both in the score sheet. As well as the AC, exp % and resistances.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
I like the system of words, but I agree with numbers too. Well, I'm not sure how hard it would be to code, but perhaps a command could be entered to see a spellcasters effective casting level?
Example:
Player bob is a priest
player bob types clevel
Player bob's casting level is 6
This would mean that bob has the stats, and the levels, to cast level six spells. This way player bob might hit level 41 and find out his clevel is still 8, and he'll need to find a trainer for Wisdom once more.
Paladins, I believe, are charisma based, right? As are bards? And Rangers and druids are wisdom, and wizards are intelligence. This way they only get to see the one stat. Sort of, hehe.
Example:
Player bob is a priest
player bob types clevel
Player bob's casting level is 6
This would mean that bob has the stats, and the levels, to cast level six spells. This way player bob might hit level 41 and find out his clevel is still 8, and he'll need to find a trainer for Wisdom once more.
Paladins, I believe, are charisma based, right? As are bards? And Rangers and druids are wisdom, and wizards are intelligence. This way they only get to see the one stat. Sort of, hehe.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
I prefer words myself, but not words that describe several values such as the skill words describing 3 levels. Numbers are short hand mostly, easier to place when one does not have the time or patience to list seperate words for every 20-some-odd points in a chart.
Short answer: I can live with either.
Short answer: I can live with either.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.