Burrow (and other spells?) - quite urgent

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
Dalvyn
Sword Grand Master
Sword Grand Master
Posts: 4708
Joined: Tue Jul 15, 2003 9:26 pm
Location: House of Wonder, Waterdeep

Burrow (and other spells?) - quite urgent

Post by Dalvyn » Tue Nov 06, 2007 10:47 am

I thought this had been fixed, but the bug still exists (at least on the test port).

When a skill-enhancing spell like burrow (adds to "dig") fades off or is dispelled, your skill is reduced permanently (at least if casting the spell was enough to make you go beyond GM).

For example:
- a character is master at "dig".
- he casts "burrow" and then becomes GM
- one "burrow" is dispelled, the character has "dig: unknown"
Image
User avatar
Japcil
Sword Grand Master
Sword Grand Master
Posts: 1143
Joined: Fri Jun 17, 2005 5:32 pm
Location: Golden Oaks
Contact:

Post by Japcil » Sat Nov 10, 2007 4:01 pm

In bugzilla.
Image
User avatar
Japcil
Sword Grand Master
Sword Grand Master
Posts: 1143
Joined: Fri Jun 17, 2005 5:32 pm
Location: Golden Oaks
Contact:

Post by Japcil » Sat Dec 08, 2007 8:21 pm

I move non-severe bugs that have fallen dead (no new posts) to Dead Bug Reports. Fixed Urgent bugs should usually stay, but I would like a post in General Discussion placed as a sticky since this is very urgent and can really mess up a players skills.
Image
Tavik
Sword Grand Master
Sword Grand Master
Posts: 679
Joined: Fri Aug 15, 2003 6:10 pm
Location: Waterdeep

Post by Tavik » Sun Dec 09, 2007 2:23 am

As a precaution, is it possible to temporarily disable such spells? If people can't cast them, they can't mess things up. I see to recall this having been done to a couple spells in the past that were bugged.
Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die. ~Mel Brooks
Lea
Sword Journeyman
Sword Journeyman
Posts: 130
Joined: Sat Aug 09, 2003 5:52 pm
Contact:

Post by Lea » Mon Dec 10, 2007 9:15 am

Find the path does this as well. I had my track up to master and cast find the path and it dropped my track to not known.
Orplar
Sword Grand Master
Sword Grand Master
Posts: 697
Joined: Tue Feb 01, 2005 4:33 pm
Location: Forests of Fearun

Post by Orplar » Tue Dec 11, 2007 8:52 pm

would items that give a + to skills fall into this cateory as well?
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
User avatar
Hrosskell
Staff
Staff
Posts: 599
Joined: Wed Jun 30, 2004 9:14 pm
Location: Silverymoon

Post by Hrosskell » Tue Dec 11, 2007 10:52 pm

I know old thieves gear from certain quests did. If you wear items that +skill and the bonus is greater than your difference to GM, it takes you to whatever level is grandmaster - bonus. So.

original skill + bonus = gm, however gm - bonus < original skill
Jamais arriere.
Mask
Staff
Staff
Posts: 2649
Joined: Tue Jul 15, 2003 9:21 pm

Post by Mask » Tue Dec 11, 2007 11:00 pm

This should be fixed - awaiting confirmation from a tester.
User avatar
Japcil
Sword Grand Master
Sword Grand Master
Posts: 1143
Joined: Fri Jun 17, 2005 5:32 pm
Location: Golden Oaks
Contact:

Post by Japcil » Wed Dec 12, 2007 1:12 am

Works for me.
Image
Tavik
Sword Grand Master
Sword Grand Master
Posts: 679
Joined: Fri Aug 15, 2003 6:10 pm
Location: Waterdeep

Re: Burrow (and other spells?) - quite urgent

Post by Tavik » Sat Oct 23, 2010 5:03 pm

Confirmed fixed.
Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die. ~Mel Brooks
Post Reply