A question on mobs and extra descriptions...

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Kirkus
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A question on mobs and extra descriptions...

Post by Kirkus » Sat May 03, 2008 5:24 pm

A quick question here... Can mobiles have extra descriptions?
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Oghma
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Re: A question on mobs and extra descriptions...

Post by Oghma » Sat May 03, 2008 9:09 pm

I think only objects can because a mobile has a set description. I could be wrong though. Maybe if not it is possible to include an extra description in the room description word trigger. But there is probably a way around the single mobile npc soft coding.
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Japcil
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Re: A question on mobs and extra descriptions...

Post by Japcil » Sun May 04, 2008 1:26 am

You can use exa_progs on mobs and use mpecho to be the extra lines of information, however this will list after the mobs equipment listing when using the exa command.
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Kirkus
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Re: A question on mobs and extra descriptions...

Post by Kirkus » Mon May 05, 2008 7:13 pm

What about objects being worn by a mob? Could that work? That way the mob description is still just the general description and the extra stuff would be seen by examining the items being worn?
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Kregor
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Re: A question on mobs and extra descriptions...

Post by Kregor » Mon May 05, 2008 7:32 pm

Examine progs for objects only trigger when either the object isn't being carried, or you are the person carrying it. Code doesn't allow you to examine objects on another character short of a storekeeper, and the examine command on a storekeeper doesn't trigger the prog.
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