More helpfile errors

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Nysan
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More helpfile errors

Post by Nysan » Wed Oct 01, 2008 2:41 am

Am I out of it again, or was there a thread to list helpfile errors somewhere? Can't seem to find one... Anyways, bolded a typo mistake with "spell's" and shouldn't the sentence about of "cost more mana" be removed since we have not used that system in some time?

------
Enlarge spell feat
==================
This feat allows you to cast spells further than normal. This only works for spells that can already be range cast. An enlarged spell uses up a spell slot one level higher than the spellÕs actual level.

This feat makes the spell cost more mana. This feat is a metamagic feat.

This feat has no pre-requisites.

(A) Combat Mode

(-) Return to Meta-magic Feats
-------
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Saranya
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Re: More helpfile errors

Post by Saranya » Wed Oct 01, 2008 4:48 pm

I know you can apply to the Code Council Apprentices. (Look under "Usergroups" on the "User Control Panel".) I believe those forums list and deal with these help file issues.
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Re: More helpfile errors

Post by Nedylene » Wed Oct 01, 2008 5:55 pm

Code Council apprentices is not for help file errors. I would actually suggest sending Raona a PM as she is the one who spearheads help file adjustments.
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Re: More helpfile errors

Post by Raona » Sat Oct 04, 2008 1:02 pm

Nysan wrote:Am I out of it again, or was there a thread to list helpfile errors somewhere? Can't seem to find one...
You aren't out of it, Nysan! There was a whole forum, which seems to have been "de-listed," as well as a long topic of helpfile edits, which I can't find either. This works just as well - I've made the fixes you've pointed out, and thank you for doing so!

If anyone else finds a helpfile error, feel free to reply to this message, or start a new thread. I still troll the boards enough that I should eventually find and address it.

Parenthetically, Lerytha's player is the master of the spell helpfiles, but as they are presently unable to log on :( I didn't forward this issue to them!
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Re: More helpfile errors

Post by Jaenoic » Fri Oct 17, 2008 3:52 am

Uncanny Dodge
=============
Syntax: Automatic

This passive ability allows rogues to react to unseen danger before they
would normally be able to do so. Consequently, if a rogue is attacked by an
unseen foe, invisible or hidden, they will react instinctively. If they do
so successfully, the rogue retains his or her dexterity bonus even if caught
off guard (flat-footed).



To my knowledge rogues do not receive this skill, but only guilded thieves do. Should the instances of rogue be replaced with thief?
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Re: More helpfile errors

Post by Raona » Sun Oct 19, 2008 11:44 am

Jaenoic wrote:Uncanny Dodge

To my knowledge rogues do not receive this skill, but only guilded thieves do. Should the instances of rogue be replaced with thief?
Can any rogues out there confirm this for me? I can't get onto the testport at the moment.
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Re: More helpfile errors

Post by Emrys » Sun Oct 19, 2008 4:11 pm

There are a handful of newish feats on my feat list that do not seem to have help files.

heavy armour optimisation
greater heavy armour optimisation
shield specialisation
shield ward
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Re: More helpfile errors

Post by Nysan » Sun Oct 19, 2008 10:06 pm

Raona wrote:
Jaenoic wrote:Uncanny Dodge

To my knowledge rogues do not receive this skill, but only guilded thieves do. Should the instances of rogue be replaced with thief?
Can any rogues out there confirm this for me? I can't get onto the testport at the moment.
Got a low level rogue... its not on his skill list.
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Re: More helpfile errors

Post by Alvirin » Sun Oct 19, 2008 11:11 pm

Uncanny Dodge and Improved Uncanny Dodge are "non-trainable features" that thieves get once they reach a certain level, something different from the skill dodge.

After doing some testing seems that bards don't get it, being an exclusive thief feature, could anyone else dust off a higher level pure rogue or bard and confirm this? :D
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Re: More helpfile errors

Post by Nysan » Sun Oct 19, 2008 11:35 pm

Edited out due to errors on my part. See next posts...
Last edited by Nysan on Mon Oct 20, 2008 3:06 am, edited 1 time in total.
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Re: More helpfile errors

Post by Liandria » Mon Oct 20, 2008 2:09 am

Not to derail the thread but on the topic of the shields, it was covered before in another thread. The PC made shields that are specified armor types (ex:chainmail, platemail, scalemail) do not work as shields are supposed to. Shields are not intended to be specific armor types. But there are problems with the shield not stopping/reducing hits and if I recall the stun/bash that uses a shield won't work with them properly either. If the thread still exists I will edit with the link to the discussion.

The thread is gone from the bug forum. But I remember it was stated that the shield's made with an armor type are not coded properly. The final verdict was it wasn't a bug, but a misuse of syntax that caused the shields not to work properly.
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Re: More helpfile errors

Post by Nysan » Mon Oct 20, 2008 3:04 am

Must have missed that thread or forgotten about it... that happens alot with me. *shrug* So, I went back and made a shield with the 'construct armor shield piece shield' and looked it over and the other two I made. You're right...

---
"a lead chain mail shield":
You see nothing special.
It is in perfect condition.
It is chain mail and is medium armor.
It is almost too large for you to wear.
It can be picked up, held.
It is worn as armour.
It is medium in size.
It is made of lead and weighs about 5 pounds.
---
---
"a lead shield":
You see nothing special.
It is in perfect condition.
It is shield and is light armor.
It is just the right size for you to wear.
It can be picked up, held.
It is worn as armour.
It is small in size.
It is made of lead and weighs less than a pound.
---

Surprised I never noticed that before. So much for my last post about the helpfile... Liandria is right though, the helpfile needs something about it. Odd little thing...
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Re: More helpfile errors

Post by Raona » Sat Oct 25, 2008 11:22 am

Nysan wrote:Liandria is right though, the helpfile needs something about it. Odd little thing...
Thanks, Nysan and Liandria! I added another example line to the helpfile - do you think that covers it, or should I add something more explicit, like
* Shields crafted as any armourtype except "shield" will fail to work properly.
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Re: More helpfile errors

Post by Raona » Sat Oct 25, 2008 11:24 am

Alvirin wrote:Uncanny Dodge and Improved Uncanny Dodge are "non-trainable features" that thieves get once they reach a certain level, something different from the skill dodge.

After doing some testing seems that bards don't get it, being an exclusive thief feature, could anyone else dust off a higher level pure rogue or bard and confirm this? :D
Thanks Alvirin and Jaenoic! I've updated the helpfiles to reflect my understanding that you don't train these skills, they are gained automatically, and that they only accrue to thieves.
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Re: More helpfile errors

Post by Selveem » Sat Oct 25, 2008 4:19 pm

I came across this:
Help Dwarf wrote:Their thick, stout frames lend them poor dexterity, but high strength and stamina.
Arctic Dwarves, Dream Dwarves, and Gold Dwarves are the only ones that give any Dex mod to the penalty.
Arctic Dwarves are the only of all the Dwarven branches that get a Str bonus.

I looked through the Player Handbook to try to find out where this excerpt may have been taken from, but could find nothing to support that line.
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Re: More helpfile errors

Post by Nysan » Sun Oct 26, 2008 8:40 am

Raona wrote:
Nysan wrote:Liandria is right though, the helpfile needs something about it. Odd little thing...
Thanks, Nysan and Liandria! I added another example line to the helpfile - do you think that covers it, or should I add something more explicit, like
* Shields crafted as any armourtype except "shield" will fail to work properly.
Maybe something like: Shields constructed with armor types, such as "a tin scale mail shield", will not function as shields. Only shields construct with shield, such as "a tin shield", function as shields.

Course, I would suggest removing the troublesome command if I did not fear that it might disable other construct commands in the process. hehe
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Re: More helpfile errors

Post by Nysan » Sat Nov 08, 2008 2:57 am

----
Continual Light
===============
Evocation [Light]
Range: Touch
Target: Inventory
Syntax: cast 'continual light' <object>

his spell causes an object to glow like a torch, shedding bright light in to illumate darkened areas when the object is held.

This spell cannot be cast by a conjurer
This spell cannot be cast by an enchanter

(A) 5th Level Cleric Spells (B) 6th Level Wizard Spells
----

his - This.
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Re: More helpfile errors

Post by Raona » Sat Nov 08, 2008 10:36 pm

Thanks Nysan - got it!
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Re: More helpfile errors

Post by Namic » Sun Nov 09, 2008 3:39 am

When I received the feat Teacher 2 the imm that was taking care of the session that day and informed me that Teacher 2 requires a level of friendly charisma instead of the charismatic that as is says in the helpfiles and then did an ooc anouncement over the game, so I am unsure if the admins changed their mind about it after this or not but if it is still the case then the helpfile might need a look at. :D
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Re: More helpfile errors

Post by Namic » Sun Dec 21, 2008 2:53 am

Today on one of my priests I was learning from a scroll and looked at the helpfile for write, Would it be possible to insert something about clerics as well currently it only says wizards.

Write
=====
Syntax: write <book name|scroll name>

This command is used to copy a spell from a rare tome of magic into
a wizards spellbook. It will only work when the character does not
know the spell, but is able to learn it both in level and guild.
This command will only work for wizards.

Scrolls can now be written into spellbooks as well.

Thanks for the time and effort. :)
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