Good Priests Getting Chance to Turn:Control/Dominate?

This contains bug reports which the test team have confirmed and are now in the queue to be fixed.
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Aveline
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turn undead

Post by Aveline » Sun Nov 30, 2008 4:10 pm

Melia is Lawful good. Whenever she uses the 'turn undead' skill, I get the message 'undead now follows you'. I know nothing about code but I'm just guessing that it has something to do with the evil turning..and somehow or another the follow didn't get turned off for good clerics when the turning was tweaked for evil clerics. Don't think this has anything to do with it but someone suggested I include it...her killmode is set to kill. Anyway..here's a log.
A vampire hovers here.
Your stone skin absorbs some of a vampire's damage.
You weave out of the way of a vampire's punch.
You weave out of the way of a vampire's punch.
A vampire begins to chant.
You guess a vampire is casting chill touch.
With a bonecrunching sound your crush deftly smashes a vampire's chest.
a vampire is slightly scratched.
Your crush skillfully shreds a vampire's right leg.
a vampire has a few small cuts.
Waves of your faith crash over a vampire.
A vampire now follows you.
A vampire utters the words, 'chill touch'.
Your stone skin absorbs some of a vampire's damage.
You dodge a vampire and his chill touch!
Your stone skin absorbs some of a vampire's damage.
You weave out of the way of a vampire's punch.
A vampire stops following you.

With a bonecrunching sound your crush skillfully smashes a vampire's chest.
A vampire is stunned, but will probably recover.
With a bonecrunching sound your crush violently smashes a vampire's abdomen.
A vampire is DEAD!
As the vampire falls, his armour crumbles to dust.
You get a vampire fang from the corpse of a vampire.
You drop a vampire fang.
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Gwain
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Re: turn undead

Post by Gwain » Sun Nov 30, 2008 10:03 pm

Also affecting me at neutral alignment.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
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Re: turn undead

Post by Alvirin » Sun Nov 30, 2008 10:46 pm

Technically, clerics of neutral aligment either turn or command undead, but they must take that choice once, and once is taken there is no way back.

Some deities of neutral aligment, have opinions regarding it: ie, Helm considers commanding the undead an aberration and so no cleric of helm commands the undead (even being neutral)
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"Turn undead" charming undead for paladins

Post by Jaenoic » Sat Feb 07, 2009 4:18 pm

The skill turn undead is charming undead for paladins, instead of destroying them. Presumably this effects other good-aligned characters as well. Turn undead should only charm undead if the character's alignment is evil(Or also neutral?).

When a character used turn undead this was logged:
Log: PlayerX has charmed greyish male skeleton undead m13900 with spell 'control undead'

EDIT: There is already a post for this topic. Please combine.
Last edited by Jaenoic on Sat Feb 07, 2009 5:39 pm, edited 1 time in total.
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Re: turn undead

Post by Horace » Sat Feb 07, 2009 4:23 pm

This happens to Kallias as well.

It's entirely based on your killmode. It's not really that big of a deal, since it 0 healths them...as long as you let your group know to just kill it, it's no big deal in my opinion.
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Re: "Turn undead" charing undead for paladins

Post by Horace » Sat Feb 07, 2009 4:28 pm

It's a killmode issue. If you're on stun you'll charm them. But it will also 0 health them.

If you want to blow them to smithereens, killmode kill
Listen up! People pay good money to see this movie! When they go out to a theater they want cold sodas, hot popcorn, and no monsters in the projection booth! Do I have to come up there myself? Do you think the Gremsters can stand up to the Hulkster?
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Turning no longer killing undead mobs on Killmode kill

Post by Gwain » Wed Nov 04, 2009 7:12 pm

Turning is no longer killing undead mobiles on killmode kill. I tested it on some mobiles that had previously been easy to turn to death with turning on killmode kill. But now apparently it usually takes half their health and you receive the message that the mobile now follows you. This is different than previously when you turned an undead mobile with killmode stun on it would become a minion. Now it seems to happen either way at half the damage. Also, this was tested with turning at expert level.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
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Re: Turning no longer killing undead mobs on Killmode kill

Post by Arnof » Fri Jan 15, 2010 5:20 am

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Turn undead dominating targets but targets still killing

Post by Gwain » Wed Jan 20, 2010 6:27 pm

It appears that when you turn now, the undead mobile will be injured and forced to follow you, but will still attack. It used to be that the undead would be injured and/or destroyed if the player attacking with a turn used killmode kill, but would only be commanded if the player used killmode stun. The problem is that the undead is following you, but still attacking even though they should be dominated. This was found with a lv 50 character with expert in turn undead at a LN alignment. I don't know if this is part of the problem, but turn undead is no longer as affective as it used to be on undead, it either wounds them or fails whereas it used to destroy them.
Waves of your faith crash over a wraith cavalryman.
a wraith cavalryman is badly injured.
A wraith cavalryman now follows you.
A wraith cavalryman stops following you.
Your crush crushes a wraith cavalryman's chest.
a wraith cavalryman is bleeding from several injuries.
You duck under a wraith cavalryman's slashing attack.
Your crush violently hits a wraith cavalryman's chest.
a wraith cavalryman is bleeding from several injuries.
A wraith cavalryman makes a nice kick, but your crouch places his foot a mile above your head.
You haven't the faith to hold a wraith cavalryman at bay.
Your stone skin absorbs some of a wraith cavalryman's damage.
You duck under a wraith cavalryman's slashing attack.
With a bonecrunching sound your crush skillfully smashes a wraith cavalryman's abdomen.
a wraith cavalryman is bleeding from several injuries.
With a bonecrunching sound your crush skillfully smashes a wraith cavalryman's abdomen.
a wraith cavalryman is bleeding from several injuries.
Waves of your faith crash over a wraith cavalryman.
A wraith cavalryman now follows you.
You duck under a wraith cavalryman's slashing attack.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
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Re: Turn undead dominating targets but targets still killing

Post by Raona » Fri Jan 22, 2010 11:53 am

I could not reproduce this on the testport - may have already been fixed?

Tying this to previous bug report on same issue.

Is anyone still experiencing trouble with this? Neutral and evil priests should kill undead when they use KILLMODE KILL + Turn, dominate them (bringing them to zero HP) when using KILLMODE STUN.

Aveline - Any chance you could buff up the helpfile to clarify this?
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Re: Turn undead dominating targets but targets still killing

Post by Gwain » Fri Jan 22, 2010 6:27 pm

I can confirm that it has changed and is working now on the main port :) Thank you very much for your time and help.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
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Re: Turn undead dominating targets but targets still killing

Post by Raona » Sat Jan 23, 2010 5:32 pm

Ok, things seem to be working as currently intended for neutral and evil priests. However, good priests can also dominate undead, if they are on killmode stun. I think that is a bug. More generally, we aren't really sticking to D20 rules with this, in that they specify:
http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead wrote:A cleric of neutral alignment can either turn undead but not rebuke them, or rebuke undead but not turn them. See Turn or Rebuke Undead for more information.
and go on to make clear that it's one or the other - evil priests should only be able to rebuke undead.

Before I can put in a proper bug report on goodies being able to dominate undead, I need to determine what the correct behaviour should be. Is there something about FK's game mechanics, or just common sense, that argues evil priests should have the ability to turn (scare, harm, or destroy) undead, rather than just dominate them? Or is the correct fix to set each guild with a function for their turn ability - either harm or dominate undead?
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Re: Turning no longer killing undead mobs on Killmode kill

Post by Tavik » Sun Feb 28, 2010 7:44 pm

Half confirmed. Turn should be as noted in the forum listed above. Turn still appears to be killing targets on killmode kill, but a kill is not a guarantee. When turn fails to kill the target the player still gets the echo "target now follows you", but the turning does still do damage, the fight continues and you don't actually gain control over the target. Still, that echo shouldn't really be there.
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Re: Turn undead dominating targets but targets still killing

Post by Tavik » Sun Feb 28, 2010 8:12 pm

Entered into bugzilla with the following expectations:
Good - Killmode Kill - Attempts to kill target
Killmode stun - Attempts to make target flee
Evil - Killmode kill - Attempts to command target
Killmode stun - Attempts to rebuke target (flee as above)
Neutral - Either of above dependent on faith alignment
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Good Priests Getting Chance to Turn:Control/Dominate?

Post by Selveem » Sun Sep 19, 2010 7:04 pm

Attempt One wrote:<100%hp 96m 100%mv> turn skele
Nothing seems to happen as you attempt to control a skeleton warrior.
The evil that animates a skeleton warrior flees as your faith crashes over it!
A skeleton warrior is DEAD!
Attempt Two wrote:<100%hp 96m 100%mv> turn skele
Waves of your faith crash over a skeleton warrior.
A skeleton warrior now follows you.

<100%hp 96m 100%mv>
A skeleton warrior stops following you.
Your crush skillfully shreds a skeleton warrior's chest.
This is on my CG Centaur Priest of Tempus. I was on killmode kill for both of these. There were other attempts made, but were simply unsuccessful.
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Re: Good Priests Getting Chance to Turn:Control/Dominate?

Post by Raona » Mon Sep 20, 2010 1:16 pm

In the system as Bug 898. Combined posts on this topic.
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Turn undead being bugged (new one)

Post by Brar » Sat Oct 01, 2011 3:35 am

Code: Select all

Nothing seems to happen as you attempt to control a ghastly wraith.
Your kick nearly removes a ghastly wraith's left leg.
When I typed turn wraith

I don't suppose the kick line is correct.
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Re: Turn undead being bugged (new one)

Post by Raona » Tue Oct 04, 2011 2:10 am

Well drat nabbit, I was there, so I know all the nuances, and I still can't reproduce this. Has anyone else observed this? (Undead giving off echoes indicating they have been kicked, when nobody's kicking them?)
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Re: Turn undead being bugged (new one)

Post by Nysan » Tue Oct 04, 2011 2:36 am

Can't reproduce any kick echoes with Nysan. Only turning related issue I can find is killmode not changing the result. Killmode: kill and killmode: stun both enslave undead mobs with a neutral evil priest. Can't seem to get any kill/flee results off of the skeletons in the Keep graveyard.
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Re: Turn undead being bugged (new one)

Post by Raona » Mon Oct 17, 2011 11:02 am

Nysan wrote:Can't reproduce any kick echoes with Nysan. Only turning related issue I can find is killmode not changing the result. Killmode: kill and killmode: stun both enslave undead mobs with a neutral evil priest. Can't seem to get any kill/flee results off of the skeletons in the Keep graveyard.
Hmmm. This I can sort of reproduce. With an evil priest, I can enslave mobs with killmode stun, but not kill them. A successful turn attempt returns
Nothing seems to happen as you attempt to control a zombie footman.
Nothing seems to happen as you turn your faith on a zombie footman.
twice, with no effect.
Good priests turning undead still get that first echo one time, which they shouldn't. So I think there is a miscue of some kind in the code there.

Let's get that straightened out before trying anything else.

Updated existing bug # 898, increasing priority. Moved this topic to merge with existing one.

Thanks Nysan!
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