[SPELL] Toxic Aura

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Seleno
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[SPELL] Toxic Aura

Post by Seleno » Tue Jul 14, 2009 9:20 am

The idea for this spell was thinking about undead animating, as well as cause and cure affects. The animating force of undead is negative energy like unlife force I guess.

3rd Level Wizard Spell?
Necromancy?
Syntax: cast 'toxic aura' <target>
Info: Your spell makes the polarity of the lifeforce in your target less positive, causing their very body to become toxic to other living things. Whenever a creature is critically hit by the target, the creature has a chance of being poisoned, due to the severity of the wounds exposing more of them to the toxins. In addition, whenever the target is critically hit by a creature, that creature has a chance of being poisoned, due to the severity of the wounds exposing more of the toxins to them.
Cannot affect or target undead creatures.

Alternatives: Depending how powerful or not powerful people would like this spell to be if implemented... Perhaps it only offers half the benefits, instead of both. Or perhaps rather than a chance of poisoning something, its a chance of the poison spell being cast on them in some way, adding two levels of potential failure?
We think we understand the rules when we become adults, but what we really experience is a narrowing of the imagination.
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