Goblin toes -- flammable?

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Vantaniael
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Goblin toes -- flammable?

Post by Vantaniael » Wed Jul 29, 2009 11:03 pm

I am not sure about flavour wise, but from a utility point of view, there does seem to be a lot of them gathering up in places, perhaps this would allow them to be put to more use? Thoughts?
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Re: Goblin toes -- flammable?

Post by Zuldere » Thu Jul 30, 2009 4:15 am

I can see a orc having a crispy goblin toe
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Re: Goblin toes -- flammable?

Post by Skeas » Thu Jul 30, 2009 4:59 am

I'm against it. I wouldn't expect flesh to ignite well from the tools someone using the ignite command would be using, ICly.

OOCly, it removes the main use for charcoal/pieces of wood/slime/oil/other things whose purpose is only for starting fires. (or, the exception, spell components. but that's another story.)
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Re: Goblin toes -- flammable?

Post by Isaldur » Thu Jul 30, 2009 10:07 am

Make them cookable/edible.
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Re: Goblin toes -- flammable?

Post by Elke » Thu Jul 30, 2009 11:03 am

I don't think I really see the point of them actually. It's a rather strange trophy at best, a mound of goblin toes...unless I'm missing something.
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Re: Goblin toes -- flammable?

Post by Vantaniael » Sat Aug 01, 2009 3:25 am

There is one use for them I know of, but it's an out of the way one. Could we maybe make them ignitable without having them produce a flame, allowing for easy disposal without sabotaging the use of other items? Or would anyone think maybe a mob somewhere paying (for random example) 1 copper, worth it?
Last edited by Vantaniael on Sat Aug 01, 2009 3:52 am, edited 1 time in total.
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Re: Goblin toes -- flammable?

Post by Lysha » Sat Aug 01, 2009 3:51 am

Toe-kabobs anyone?
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Re: Goblin toes -- flammable?

Post by Elke » Sun Aug 02, 2009 6:43 am

I was more thinking along the lines of massively decreasing the rate at which the drops occur, if that were possible. It's sort of odd to walk into a cavern with 89 goblin toes or whatever..
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Re: Goblin toes -- flammable?

Post by Gwain » Sun Aug 02, 2009 4:42 pm

Another method could be tying them to a spell as a component.
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Re: Goblin toes -- flammable?

Post by Alaudrien » Sun Aug 02, 2009 4:47 pm

How about fumble! Could be like the spell makes your body all bleh like you lost a few toes!
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Re: Goblin toes -- flammable?

Post by Elke » Mon Aug 03, 2009 11:12 am

Another method could be tying them to a spell as a component.
Because what we really really need is more component ick ;)

Honestly, the idea of goblin toes as a component is far more gross to my mind than yuan-ti eyes.

May I also mention that both these are both body parts of sentient beings? (Evil ones obviously, but...still...)
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Re: Goblin toes -- flammable?

Post by Lerytha » Mon Aug 03, 2009 4:27 pm

Make the toes a component for irresistible dance! :D
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Re: Goblin toes -- flammable?

Post by Gwain » Mon Aug 03, 2009 7:18 pm

Make five-ten toes at once a component!
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Re: Goblin toes -- flammable?

Post by Balek » Mon Aug 03, 2009 10:08 pm

Remove the current component!

Wait, what?
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Re: Goblin toes -- flammable?

Post by Glim » Tue Aug 04, 2009 7:42 am

I actually REALLY like the idea of making them a component, the biggest reason because it is a great way for older wizards to get components by asking younger players to go kill goblins for them. It gives younger players coin AND experience/training and it helps out the wizard.

For what spell you ask?

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Re: Goblin toes -- flammable?

Post by Isolrem » Wed Aug 19, 2009 3:26 am

Spell: really stinky cloud
3d10 aoe poison damage + 1/caster level, NPCs under 8HD makes save vs death at -4
component: 100 goblin toes
Chars: Aryvael et all.
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