An idea for consideration.

For builders to discuss and ask building questions.
Post Reply
User avatar
Duranamir
Sword Grand Master
Sword Grand Master
Posts: 740
Joined: Thu Nov 27, 2003 11:58 am
Location: Skull port

An idea for consideration.

Post by Duranamir » Tue Nov 24, 2009 11:03 am

Given the issues with shop inventorys filling up (a partcular problem in the underdark). I have just had a bright idea .

The idea is to code scrap merchants, these would be mobs who would buy items based on there weight and the material they are made of and then melt them down/ recycle them so acting as an item sink (thanks Gwain for that idea). The price they would offer would not be huge but it would be consistent as there inventory would never fill up.

Can anyone see any problems with this, the code looks fairly easy if a bit long winded...

Is there anything that scrap merchants should not accept, magic items or flagged items ?

Is there any way anyone can see that in the long term this would unbalance the economy ?

Should each scrap merchant acccept different things, i.e. only a Drow scrap merchant would accept Adamantine ?

Should it include things like wood, cloths, leather armour ?

Any feedback welcome !

Duranamir
User avatar
Gwain
Sword Grand Master
Sword Grand Master
Posts: 2354
Joined: Tue Nov 01, 2005 9:25 pm
Location: Waterdeep

Re: An idea for consideration.

Post by Gwain » Tue Nov 24, 2009 6:31 pm

I'd recommend connecting them to the area economy to avoid abuse. This would also go hand in hand with trades, none of which are currently open to the drow. Maybe open a trade to use the slag metals?
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
Dalvyn
Sword Grand Master
Sword Grand Master
Posts: 4708
Joined: Tue Jul 15, 2003 9:26 pm
Location: House of Wonder, Waterdeep

Re: An idea for consideration.

Post by Dalvyn » Tue Nov 24, 2009 8:04 pm

Since shops filling up is a mud-wide problem, I would prefer to consider a mud-wide solution, like shopkeepers getting rid of the older wares, or objects disappearing from their stock after a timing (depending on their worth perhaps) runs out.

Adding in scrap merchants will simply allow people to sell things but won't really solve the problem of shops not buying anything (and thus being at least half-useless).

So I would think that this is a debate that should take place in a more general framework rather than in the Builders' Council?
Image
Post Reply