What I am thinking about is creating something that could be used to extend the general merchant RP we already have in game. But i have some technical questions.
Does the player run shop code still work, as I have noticed most of them have been closed down recently ?.
If yes to the above could you code a shop that belongs to an organisation rather than an individual player for example a trading coster in FR terms ?
Can you code a room as a non person based storeroom thus allowing items to be left there for later pickup by someone else. Like the luggage storage service already in game ?
Duranamir
Some technical questions
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Re: Some technical questions
I'm not sure what you mean exactly by "player run shop". The code for let's say "dwelling shops" manned by a mob works, but it's more or less useless because the mob takes 50% of all purchases. That means that there is an impressive lost there. So, technically, the code works, but practically, we can't do much of anything with it.Duranamir wrote:Does the player run shop code still work, as I have noticed most of them have been closed down recently ?.
That being said ... see below.
Here too I'm not sure what you mean by "belongs to an organisation". If you mean that anybody could order the mob to do things, then no - mobs can only have one master. On the other hand though, we can create "shops" without mobs. Basically, they would just be storing rooms where items can be placed and picked up. It is possible to make it so that more than one person (e.g., all PCs with a specific badge) can enter this room and take objects, yes. That's actually the kind of world-wide merchant guild I wanted to create at some point.If yes to the above could you code a shop that belongs to an organisation rather than an individual player for example a trading coster in FR terms ?
Yes, it could be a room with a guardian golem and a locked door where you can store things and where only select people are allowed to pick up things.Can you code a room as a non person based storeroom thus allowing items to be left there for later pickup by someone else. Like the luggage storage service already in game ?
Re: Some technical questions
Thanks for those answers, i am going to do some prototype design for a merchant coster area. I will e-mail you with the results.
Duranamit
Duranamit