Traps: setting and keeping

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
Siliir
Sword Bumbler
Sword Bumbler
Posts: 1
Joined: Tue Sep 16, 2008 4:36 pm

Traps: setting and keeping

Post by Siliir » Tue Sep 16, 2008 4:41 pm

Hi,

I found recovertrap/settrap recently, and the concept is great. :D

There do seem to be a couple of problems:

1. Once my thief drops a recovered trap to the ground or places it in a container, he can't pick it up or retrieve it without emptying the container... At which point it's on the ground and likewise unretrievable.

2. Setting a trap on a container doesn't seem to do anything. That is, I can still get things from the container normally, open or close it, or examine it without any apparent risk of the trap activating.

Thanks!
User avatar
Moloch
Sword Grand Master
Sword Grand Master
Posts: 799
Joined: Thu Jan 04, 2007 12:17 am
Location: Westgate
Contact:

Re: Traps: setting and keeping

Post by Moloch » Fri Nov 28, 2008 11:02 pm

1. Once my thief drops a recovered trap to the ground or places it in a container, he can't pick it up or retrieve it without emptying the container... At which point it's on the ground and likewise unretrievable.
The recovered trap is missing a take flag.
2. Setting a trap on a container doesn't seem to do anything. That is, I can still get things from the container normally, open or close it, or examine it without any apparent risk of the trap activating.
As far as I know, this isn't possible, so not a bug..might be something nice to bring up in a game suggestion.
"My pain is constant and sharp, and I do not hope for a better world. In fact, I want my pain to be inflicted on others. I want no one to survive."
User avatar
Moloch
Sword Grand Master
Sword Grand Master
Posts: 799
Joined: Thu Jan 04, 2007 12:17 am
Location: Westgate
Contact:

Re: Traps: setting and keeping

Post by Moloch » Fri Nov 28, 2008 11:04 pm

To test this:
1. find or set a trap.
2. Search or use the Find Traps spell, and locate which direction the trap is in.
3. Using the recovertrap command, grab up the newfound trap.
"My pain is constant and sharp, and I do not hope for a better world. In fact, I want my pain to be inflicted on others. I want no one to survive."
Tavik
Sword Grand Master
Sword Grand Master
Posts: 679
Joined: Fri Aug 15, 2003 6:10 pm
Location: Waterdeep

Re: Traps: setting and keeping

Post by Tavik » Wed Feb 17, 2010 7:37 am

Looks like an area code issue as Moloch said. The problem has been reported to the builders.
Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die. ~Mel Brooks
Post Reply