Helpfile Changes!
- Raona
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Re: Helpfile Changes!
Revised HIDE, SNEAK, and LISTEN and added a helpfile for SPOT, in an attempt to clarify how to sneak, and how the opposing skill checks operate. Interlinked them.
Still need to edit SPEED to remove reference to speed sneak and excise link to sneak therefrom, I think? Can't set speed sneak, only sneak command alone.
Still need to edit SPEED to remove reference to speed sneak and excise link to sneak therefrom, I think? Can't set speed sneak, only sneak command alone.
- Raona
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Re: Helpfile Changes!
Cleaned up Armour Types and linked to new proficiencies. Did some other minor stuff.
Confirmed email references have been removed from helpfiles, found one stubborn example in Conduct Before a Deity and excised it.
Confirmed email references have been removed from helpfiles, found one stubborn example in Conduct Before a Deity and excised it.
- Raona
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Re: Helpfile Changes!
Revised helpfile for Spell Focus and wrote new helpfile for Greater Spell Focus, linking the latter to the former and to meta-magic feats.
- Raona
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Re: Helpfile Changes!
Crosslinked and added keywords to spell spheres, added clarification to wizard guilds (invokers specialize in evocation), and explained in the latter helpfile that and why diviners are not an offered guild.
- Raona
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Re: Helpfile Changes!
Clarified WRITE helpfile, key thing being that its chance of success hinges on skill in spellcraft. This was definitely a case where the line between bug and helpfile shortcoming was blurry, so thanks for reporting it to the bug reporting forum...and thanks to Hrosskell for pointing out the trick!
- Raona
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Re: Helpfile Changes!
Buffed up the Resistance helpfile!
Re: Helpfile Changes!
I updated the helpfiles for WARRIORs, PRIESTs, WIZARDs, and ROGUEs to show the starting feats that each class gets (armor/shield profs) at creation.
I've updated FIGHTERs as well; I'm going to go forth with the THIEF, BARD, and RANGER helpfiles to show the feats they gain/lose upon guilding here in a moment.
I've updated FIGHTERs as well; I'm going to go forth with the THIEF, BARD, and RANGER helpfiles to show the feats they gain/lose upon guilding here in a moment.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
Re: Helpfile Changes!
In addition to the Ranger and Warrior help files, please take a look at the file for Armour Proficiency so that it reflects the feat loss you will reference in the Ranger/Warrior ones. Unless you've already been your typical efficient self and done it earlier than this!
Lathander,
Commander of Creativity
Commander of Creativity
Re: Helpfile Changes!
Lathander,
I updated the armour proficiency feat helpfile as well to reflect the warrior/ranger transition. Now awaiting approval before they go live!
The Thief, Bard, and Ranger helpfiles were also updated as mentioned earlier.
I updated the armour proficiency feat helpfile as well to reflect the warrior/ranger transition. Now awaiting approval before they go live!
The Thief, Bard, and Ranger helpfiles were also updated as mentioned earlier.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
- Raona
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Re: Helpfile Changes!
Wrote helpfiles to explain the super-nifty new craft process Mask whipped up!
Craft, Craft Process, and changes to Smelt, Armoursmithing, Weaponsmithing, and Construct.
These are in beta and still being tested...so I wouldn't suggest running out to try them yourself just yet! We already have a volunteer working on it. (You'll never ever guess who...)
By the by, we already know that anything involving wood requires some additional work, so we are still fine-tuning!
Craft, Craft Process, and changes to Smelt, Armoursmithing, Weaponsmithing, and Construct.
These are in beta and still being tested...so I wouldn't suggest running out to try them yourself just yet! We already have a volunteer working on it. (You'll never ever guess who...)
By the by, we already know that anything involving wood requires some additional work, so we are still fine-tuning!
Re: Helpfile Changes!
Wow, the new craft process stuff looks really interesting
At Home With the Goldfarbs:
http://i39.tinypic.com/28hin4n.jpg
http://i39.tinypic.com/28hin4n.jpg
Re: Helpfile Changes!
More than you know, grasshopper. More than you know.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
- Raona
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Re: Helpfile Changes!
Made helpfile updates to True Sight, Hitall, and the Globe of Invulnerability spells to indicate current and likely future status. Also attempted to clarify Detect Invis and Detect Hidden.
- Brar
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Re: Helpfile Changes!
Seems the HELP ARMOUR SMITHING now reflects proper armour type in a good order.
And it is my guess that the other crafts will soon follow.
And it is my guess that the other crafts will soon follow.
Your friendly house-elf,
Brar
Brar
- Raona
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Re: Helpfile Changes!
Added a new helpfile to explain the level adjustment for powerful races, and how ECL (effective character level) is implemented on FK.
Re: Helpfile Changes!
Modified the haggle helpfile to make it clear that non-rogue classes cannot train haggle but still have a small chance to use it.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
- Raona
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Re: Helpfile Changes!
Added new helpfile for the Trade Focus Feat, and also one on Masterwork Items
- Brar
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Re: Helpfile Changes!
Helpfiles for Weapon crafting changed. You can now find an exhaustive list of craftable weapons linked to each specific help files of the trades allowing you to make weapons (ie Weaponsmithing and Woodworking).
Please, bear in mind that this is an exhaustive list and there may be other possibilities not yet in the list.
Please, bear in mind that this is an exhaustive list and there may be other possibilities not yet in the list.
Your friendly house-elf,
Brar
Brar
Re: Helpfile Changes!
When someone has the time, please edit the 'trademark' helpfile to point out the trademark needs to be in inventory at the completion of the project, not the beginning. Thanks much,
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: Helpfile Changes!
I changed the trademark helpfile as you stated, Nysan. Also, I changed:
with:
The first paragraph didn't seem to make sense.
Code: Select all
Once a character has achieved mastery
in one of these trades, they may apply for a constructed by that PC when the
construction employs one of these three trades in which they constructed by
that PC when the construction employs a trade in which they are a
grandmaster.
Code: Select all
Once a character has achieved mastery
in one of these trades, they may apply for a trademark that will work for the
PC in each trade in which they are grandmaster.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~