Craft Q&A

For the discussion of general topics about the game.
Post Reply
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Wed Aug 04, 2010 4:03 am

Selveem wrote: That being said, Gilain, I do have a question: About how long is the entire process to produce a full piece of MW armor (or have you done it yet?)
Already posted on this, but I decided to offer a little more insight. I just started a full plate project, not MW, but a good marker to guess from. High-grade steel, full plate takes 10 weeks and costs 21 platinum, 3 gold to make per piece. So, assume a 1-3 week mark up for MW and a cost increase. Best guess... 11-13 weeks and 25-30 platinum for fees per piece of MW full plate. Full suit: 77 to 91 weeks (no failures) and 175+ platinum in fees (no failures).

In other words, the days of 100 platinum armor suits is over and don't even ask for full suits of MW armor... you couldn't afford it. :mrgreen:
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
Athon
Sword Grand Master
Sword Grand Master
Posts: 615
Joined: Sat Jun 05, 2004 6:16 am
Location: Tantras

Re: Craft Q&A

Post by Athon » Wed Aug 04, 2010 5:51 am

Well, I 100% understand what the materials fee does now.

It effectively increases the price of armor! Previously, full plate was going for ~10 plat a piece. Now with the fees and increased time, no armoursmith would ever charge less than 30-40 plat at a bare minimum.

Must say, I like the economy stimulation. :)
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Wed Aug 04, 2010 6:05 am

Honestly, Gilain's prices were a bit too good to be true when compared to NPC shop prices. This is one way to bring them back into balance. A sudden change I know at least a few customers will not like, but reasonable when you think about it. I hope those that got armor before the change appreciate their luck and timing because now... things aren't cheap. :wink:
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Craft Q&A

Post by Raona » Wed Aug 04, 2010 3:00 pm

Ore varies importantly in "richness," that is, the amount of the desired metal it actually contains. High-grade iron ore contains a lot of iron, low-grade iron ore contains relatively little. It is, indeed, slightly harder to smelt low grade ore, but the main difference lies in how much metal a hunk of ore will give you.

Possible change: Ore quality primarily decides how many ingots of metal are produced from that ore, with a small (+1/-1) potential impact on ingot quality. So an outstanding hunk of ore might produce four ingots of metal, with a slightly higher probability of that metal being top notch.

IF a change is made in how ore quality impacts smelt result, I'd suggest this as the realistic direction to go.
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Wed Aug 04, 2010 8:47 pm

Coming attractions...

Soon, ingots will be smeltable, at a 2 to 1 ratio. Functions like normal smelting, quality can go up, down, or stay the same depending on smelter skill level and stat checks. Enjoy.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Thu Aug 05, 2010 6:03 pm

Not really a Q&A thing, but worth mentioning.

Do not get hung up on masterwork. Armor made from superior or high grade metal works very well and in my opinion should be the normal folks should strive for. Just because that breastplate isn't MW, doesn't mean it sucks. Its still likely better than the NPC store bought rival type, depending on the skill of the smith and the metal type used. MW is special grade stuff, sure... but don't dismiss the rest of the stock because of the shiny tag.

This has been a public service announcement. We will now return you to your usual forum topic. :mrgreen:
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
Athon
Sword Grand Master
Sword Grand Master
Posts: 615
Joined: Sat Jun 05, 2004 6:16 am
Location: Tantras

Re: Craft Q&A

Post by Athon » Thu Aug 05, 2010 6:24 pm

I just got a bunch of outstanding copper... maybe I'll make a masterwork copper piece!

I have a suggestion, though: I don't know the hard code side of things, but could it be possible to add a tag to ingots? For example, say you have:

Code: Select all

a low-grade ingot of silver
a low-grade ingot of steel
a high-grade ingot of silver
a high-grade ingot of steel
And then assume there are tons of quantities and other ingots in the cart, making it difficult to pick out the ingots that you want. If we add a new tag, then we could do:

Code: Select all

take 'high silver' cart
Which will take out the high-grade ingot of silver, while

Code: Select all

take 'high steel' cart
Would take out the high-grade ingot of steel.

Does this make sense? Is it even plausible in the context of the code?
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
User avatar
Lirith
Staff
Staff
Posts: 1867
Joined: Sun Nov 11, 2007 3:37 pm

Re: Craft Q&A

Post by Lirith » Thu Aug 05, 2010 6:26 pm

Does

Code: Select all

get 'high-grade ingot of silver' cart
not work?

I haven't tried that yet myself.
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Thu Aug 05, 2010 6:54 pm

The quality type is an acceptable keyword now, i.e. "get high cart", "get low cart". And... I just did a "get 'high-grade ingot of tin' bag" and it pulled the right one. Are there ingots/ore that are not responding to the commands?
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
Athon
Sword Grand Master
Sword Grand Master
Posts: 615
Joined: Sat Jun 05, 2004 6:16 am
Location: Tantras

Re: Craft Q&A

Post by Athon » Thu Aug 05, 2010 8:17 pm

Oh nice. "get low-grade iron ore' bag" works properly for me now. I could have sworn I tried that a few days ago to no success. Oh well, disregard my suggestion; this works just fine!
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
User avatar
Eltsac
Webmaster
Webmaster
Posts: 479
Joined: Tue Jun 20, 2006 3:40 am
Location: Belgium
Contact:

Re: Craft Q&A

Post by Eltsac » Thu Aug 05, 2010 9:11 pm

I guess it has been changed at a moment as I have in my ore bucket some ingots working with the 'get 'inferior-grade ingot of copper' command and other ingots that won't work with it :P

El
Eltsac, Loren Wildsoul, Gaymor, Heleyn Featherhand, Aminiel Emeraldeyes, Derissa Silvershield, Hova, Cal Nimblefinger, Cylistria Baenre
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Thu Aug 05, 2010 11:20 pm

Without actually seeing the ingots in question, hard to say. There has been some recent changes with ingot coding and a few leftover wont carry over with the new stuff properly. If that is the case, it should filter out as the old ingots are used up. Or it could be you misspelled it, again hard to say without seeing them. :wink:
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
Cret
Sword Grand Master
Sword Grand Master
Posts: 582
Joined: Sat Aug 09, 2003 4:31 am
Location: Waterdeep
Contact:

Re: Craft Q&A

Post by Cret » Sun Aug 08, 2010 5:47 am

I type craft and get:
Your current project is: leatherworking
Your project location is at: Dry cavern
Current item being worked on: hide gauntlets
Estimated amount of work remaining: 0 days
Do i have to log back into the same room as the project location, what happens if I dont?

Will i create hide gauntlets.. or high gauntlets of a lizardman? If the former, will multiple similar-quality skins of different origin work to make? Or must they all of the same animal?
Image
User avatar
Brar
Sword Grand Master
Sword Grand Master
Posts: 817
Joined: Thu Jun 29, 2006 10:05 am
Location: Between stupidity and nonseriousness :)

Re: Craft Q&A

Post by Brar » Sun Aug 08, 2010 8:24 am

Your current project is: leatherworking
Your project location is at: Dry cavern
Current item being worked on: hide gauntlets
Estimated amount of work remaining: 0 days
You have to log out in the same room you started it or the time offline will not be contributed to your craft. (ie Dry Cavern)
You will create hide gauntlets (no more of blablabla on leatherworking)
It will be done in a few hours of craft (less than 1 day, ie 0 day)
For the last one, I'm not sure so I will let's other people answer.
Your friendly house-elf,
Brar
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Sun Aug 08, 2010 4:57 pm

Cret wrote:I type craft and get:
Your current project is: leatherworking
Your project location is at: Dry cavern
Current item being worked on: hide gauntlets
Estimated amount of work remaining: 0 days
Do i have to log back into the same room as the project location, what happens if I dont?

Will i create hide gauntlets.. or high gauntlets of a lizardman? If the former, will multiple similar-quality skins of different origin work to make? Or must they all of the same animal?
Been busy lately, sorry. Here's what I know.

Log-out in the room listed as 'project location'. Log out anywhere else and you won't progress in your project.

Honestly, I cannot remember if source name was removed from leatherworking products. I think it was because we discussed item names being too long. I don't use LWing outside of test-port and testing LWing was a while ago. I want to say it will just be 'hide gauntlets', but if anyone knows for sure, please post to confirm for us.

I only tested with puff skins and hides on testport. Not sure if high-quality puff skins will work with high-quality bob skins to make gauntlets. Interesting question though. I'll try to get some testport time in sometime in the near future to see, unless someone else gets there first.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Craft Q&A

Post by Raona » Mon Aug 09, 2010 11:23 am

Currently, all the hides used in a given project must be of the same quality, and from the same animal.

I concur that the amount of leather needed to make something like this seems like a lot.

Right now tanned skins are required to make hide armour; does that sound right? I think most people make hide armour for the effect - hide armour of a human type of thing. Should that type of armour save the source descriptor? (if there's a way to pull that off?)
User avatar
Eltsac
Webmaster
Webmaster
Posts: 479
Joined: Tue Jun 20, 2006 3:40 am
Location: Belgium
Contact:

Re: Craft Q&A

Post by Eltsac » Mon Aug 09, 2010 8:52 pm

Not really a bug but I guess it's all up how messages are decided :

I craft a buckler, taking about 10 days of work.
I log after one day of work :

11810 seconds offline = 39 hours = 1 days
You feel you are about 1 week closer to completing a copper buckler!

Your current project is: armorsmithing
Your project location is at: Nalar Orecutter - Armour and Smith
Current item being worked on: a copper buckler
Estimated amount of work remaining: 9 days

Kinda strange message in this case :)

El
Eltsac, Loren Wildsoul, Gaymor, Heleyn Featherhand, Aminiel Emeraldeyes, Derissa Silvershield, Hova, Cal Nimblefinger, Cylistria Baenre
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Craft Q&A

Post by Nysan » Mon Aug 09, 2010 10:29 pm

Key word is "about" in that message. Vague? Yeah, but as you mentioned it easy to get the details with checking the craft command. Not a bug, just vague. :mrgreen:
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
Athon
Sword Grand Master
Sword Grand Master
Posts: 615
Joined: Sat Jun 05, 2004 6:16 am
Location: Tantras

Re: Craft Q&A

Post by Athon » Tue Aug 10, 2010 6:13 am

I'm going to suggest that tower shields be craftable of metal.

Tower shields, in real life, have been made of both metal and steel - sometimes a combination of the two. In fact, tower shields have been made from wood, metal, and skins.

Even D20 allows for metal tower shields; D20 has listings for tower shields made of wood, darkwood, crystal, adamantite, and mithril. Tower shields made of other metals exist in the game already.

As such, I feel they should be allowable via metal armoursmithing. Yes, a steel tower shield will weigh more than a wooden tower shield and be more cumbersome - but couldn't code adjust it so they each had their perks?

Thanks!
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
Selveem
Sword Grand Master
Sword Grand Master
Posts: 2541
Joined: Mon Jan 15, 2007 10:38 am

Re: Craft Q&A

Post by Selveem » Tue Aug 10, 2010 6:17 am

Stats are the same on both. The only bonuses/penalties are in weight and special materials.

Just for the record.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Post Reply