Glory

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Mask
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Glory

Post by Mask » Mon Aug 16, 2010 10:19 am

Hi folks!

As you're all aware, the glory system is somewhat disabled, and on the whole is somewhat broken. We have recently switched to rewarding glory for people involved in Imm-run plots, and the hope is that this will be the primary source of glory going forwards, rather than alignment-restricted quests.

The question then is what to do with your glory once you have it?

Some obvious things include stuff that we often get applications for, such as:
  • Change hometown
  • Forget a feat
  • Swap stat points around
  • Alignment changes
  • Object renames
Additional stuff that would be cool would include using glory to enchant weapons and armour, adding affects such as hit/damroll bonuses to weapons, AC bonuses to armour, saving throw mods or damage reduction to both etc. What other uses can people think of? We won't add a system that grants 'additional' bonuses like extra stat or feat points, but swapping them around to allow people to take advantage of newer feats etc definitely makes sense.

Some additional ideas that have been bandied about include:

Glory Benefits (Related Costs TBD)
  • +1 Luck
  • Skill progression
  • +1 level of experience
  • Skill outside of class
  • Positive modifier to skill increases
  • Required amount needed to "buy" entry to special quests
  • Required amount needed to "buy" entry to special areas
  • Required amount needed to "buy" attendance to special events
  • Special items sold in stores, like Aurora's, require Glory as well as gold
  • Access to restricted areas in which to place a dwelling (non-cities)
  • Unique items purchaseable only with Glory
  • Conversion to coin
  • Creation of signature/named items
    • Once the signature object is made, they can evolve it, by spending more glory.
      There should be a precise list of possible modifications, restricted by item type. For
      example, a ring should not grant a to-hit bonus. Modifications could include the
      following:
      • To-Hit bonus
      • AC bonus
      • Spell-like functions useable x times per day
      • Energy damage
      • Bonus spell/prayer/song slots
      • Special programs including echoes at various time of the day
      • Damage bonus
      • Stat bonus
  • Gain the abiliy to cast a domain spell (of your faith) as a non-domain spell
  • Specific skills/spells can be set aside to be purchased by only with glory
  • Prestige classes
  • Ability to remake a PC (at L1) but retain equipment
  • Ability to remake a PC (at L1) but retain skills
  • Ability to remake a PC (at L1) but retain spells
  • Specialized physical traits (glowing eyes, wings, etc.)
  • Change hometown
  • Change object layers
  • Personalized programs that allow mobs to recognize you in defined areas
  • Auto-assisting mobs come to your aid depending on class and area.
  • Pet renames
  • Item renames
  • Resurrection rather than Reincarnation
  • Imm runs a player-designed rp for a specific PC
  • Increase in the allowed number of followers
  • Required cost for induction into special orders (e.g. Harpers, Paladin Orders, Fellowship of the Undermountain)
As an idea of what some things might cost, these are the costs of modifying an object to give it the following properties:

Weight to 1 125 Glory
Glow/Hum Removal/addition 5 Glory
+1 Stat 100 Glory
Rename an object 10 Glory
+1 Hitroll * 125 Glory
+1 Skill Point 250 Glory
+1 Damroll * 175 Glory
-1 Save 175 Glory
Minor Affect 300 Glory (darkvision, detect_buried, water breathing etc)
Resistance 750 Glory (give minor resistance to one energy type)
+1 AC (base obj AC) 130 Glory (+1 AC to a specific piece of armour)
Aff_Protect 500 Glory
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Briek
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Re: Glory

Post by Briek » Mon Aug 16, 2010 10:57 am

whoa talk about expansion is this great!

How many of these will make it through to the final deal?

will prices/what we can do be included on a new helpfile?
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Re: Glory

Post by Nysan » Mon Aug 16, 2010 11:01 am

It seems I need to get more glory... would be nice to get a 'detect magic' ring for Gilain eventually though. :mrgreen:
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Re: Glory

Post by Briek » Mon Aug 16, 2010 11:09 am

With the amount of Imm run events about getting that amount won't be impossible, sure it may take a while but these are some fairly hefty rewards being offered so it's a good balance.
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Re: Glory

Post by Anguin » Mon Aug 16, 2010 11:33 am

I was wondering about gaining glory from immortal run events.

Are events planned across all days and time slots?

Otherwise, I would be concerned that certain players would end up with lots of glory, primarily by virtue of being able to log in at the proper time, while other equally dedicated players (characters) would have none.

However, I do not have any better suggestion.


As far as determining what benefits can be obtained by 'spending' glory, I tend to dislike a couple of the ideas listed: remaking characters, conversion to coin, restrings/renames, entrance into certain quests or events.

I do like the ideas of increased luck, skill or special abilities, signature equipment that can be improved, resurrection, entry into elite groups. In my mind, those things are the province of renowned heroes.

Please let me add one thought about equipment - even the greatest heroes only had one or two noteworthy and indispensable pieces of equipment. So I would prefer seeing glory used on just one signature item, as opposed to numerous restrings or multiple pieces. Restrings, I think should use another system.
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Re: Glory

Post by Maybel » Mon Aug 16, 2010 12:20 pm

Is glory going to be account wide like kismet? If not some characters that wouldn't RP in some events would be forced to RP to get the glory instead they can RP with a character they have that would be in the RP.
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Re: Glory

Post by Briek » Mon Aug 16, 2010 12:23 pm

Glory could (and has been I think) given out to players that run/organise player run events.

Not only would it be another for all types of players no matter when they log in but it would be another incentive for more of these events to be run
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Re: Glory

Post by Alvirin » Mon Aug 16, 2010 1:33 pm

It's nice!

I have one concern though, some skills are very class specific, the possibility of a fighter with unlock/detrap/sneak/sing might pose very serious competition to the original class, to the point that it would be better playing another class with a cross-skill. The idea of a priest with detrap is just terrific.

Of course, if the only skills that can be bought, are more generic, like hide/sneak/haggle it's alright :D
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Re: Glory

Post by Lysha » Mon Aug 16, 2010 1:42 pm

I have been hoping for something like this for a while now, and I think it's a grand idea. I'm looking forward to something like this being implemented. I have had the idea of a renamed weapon by use of trading glory for a while now, actually. (Of course, now I'll have to do more things with this character to be worthy of it ;) )
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Re: Glory

Post by Briek » Mon Aug 16, 2010 2:27 pm

Hmm ah yeah I have just spotted that in the list now Alvirin

got nothing against using glory for skill progression, but skills outside class is going to lead to multiclassing and is that something the Staff are looking into?
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Re: Glory

Post by Balek » Mon Aug 16, 2010 4:22 pm

For the creation of magic items we should define cost per charge on items that cast spells. There should be an additional cost if you want to have the item recharge itself daily. I would also combine +Hitroll and +Damroll into a single +1 for weapons. We should probably put the +1 for weapons and +1 for armor on an escalator such that a +1 is relatively cheap and a +5 is very very expensive. That said, I think the current example glory costs are exorbitant. It would cost in excess of 1800 glory for a +2 suit of armor. Balek has a total of 165 glory (and I've spent some of it). If we're going to put that kind of cost on these enhancements the imm staff is either going to have to give out tons of glory or they're going to have to expect that this is a system that no one will ever use.

It would be kind of nice if we could incorporate PC wizards/priests into this somehow too. If someone wants a +1 to their weapon they should have to get a PC wizard to enchant it. If they want a blessed weapon they should talk to a high level PC priest of the appropriate faith. If there's not an appropriate PC available for the job, the player could just apply to have an Imm stand in.
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Re: Glory

Post by Atraos » Mon Aug 16, 2010 6:59 pm

Hi

Cracking Idea and i really like the sound of this....

I must however echo one of the statements above, will there be equal oppotunities for those of who don't play in the "Peak" times? I myself tend to play during the UK daytime and have yet to see an Imm organised event in the year or so that i have been playing. If the only way to gain glory is through Imm events then i have no chance!

As already stated though, great idea as long as all time scales are covered.

Thanks
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Re: Glory

Post by Brar » Mon Aug 16, 2010 9:38 pm

I really like the idea of a single unique item evolving with my character and the feat changing stuff :)

But I second the "out of main time frame" problem that certain people can encounter, a solution would be to have more RP running imm on those time table, but I know that it is not a simple thing to do.

I would like to see smaller scale imm run rp also, I would love to have someone taking the control of a simple npc for 5 minutes rp, it is not much but it would be a blast and add life to the game.
But again, we run into the time limited staff time who already have ten tons of things to do :)

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Re: Glory

Post by Zuldere » Mon Aug 16, 2010 10:22 pm

I love the idea of glory used for something beside rename, not to much liking idea of getting more power aside from item. I would suggest that perhaps being able to play one of the rarer races be a option like the Avariel elf that has yet made it onto the game or a new class barbarian, perhaps sword dancer.

just my two copper pieces.
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Re: Glory

Post by Kallias » Tue Aug 17, 2010 6:00 am

I like it.

A small concern I have is overlapping bonuses. For example, there are items that give +1 to hit/dam. If you purchase something to give you +1 hit/dam it should stack. Many of the items in FK are difficult, at best, to determine what they really grant - especially if you are looking to find specific values. I worry about someone spending glory for something and having it effectively being worthless because they already (knowingly or unknowingly) already have that bonus on some other piece of equipment.

Only concern, otherwise I love it.

Without things being specifically laid out with "types" of bonus, it's impossible to tell if something will stack or not. Without identify showing more detailed information about enchantments it's unreasonable to assume players can determine what they have.
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Re: Glory

Post by Lathander » Tue Aug 17, 2010 1:14 pm

Thanks Marty. I was feeling rather guilty not having gotten around to posting a starting point for glory cost numbers. I dropped the ball. Though I feel bad about not getting to it, I'm glad to see it didn't get lost.
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Re: Glory

Post by Mask » Tue Aug 17, 2010 1:28 pm

Lathander wrote:Thanks Marty. I was feeling rather guilty not having gotten around to posting a starting point for glory cost numbers. I dropped the ball. Though I feel bad about not getting to it, I'm glad to see it didn't get lost.
No worries Jack - I know all about your beach trip ;) ! I mostly just cut and paste your ideas into this thread for wider discussion. The crucial first step, I think, is to narrow down the list to a smaller list of things are considered widely acceptable.

Regarding time zones: I agree, this is a problem, however, I think half of the imm team is in or around GMT, but beyond that we definitely need more participation in terms of running RPs. Kyle is currently running a number of great RPs, but could do with greater assistance - I'll start a separate post about that. I think that the answer to the fear of limited glory should be a call to greater participation in the Story Council and it's doings! I'll start another post about it, I fink!

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Re: Glory

Post by Rictinta » Tue Aug 17, 2010 4:11 pm

I have to agree on the time situation... plus... it's not like when most of us were high school students and able to be on all day long and not have a social life... we work, and have kids, and all that jazz... so it is really hard to participate... plus my character is an evil... I haven't seen an rp that we can really partake in... but I have only been back a month or two... but in all honesty... I think we need to see more evil characters pop around... balance of good and evil people! lol
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Re: Glory

Post by Alaudrien » Tue Aug 17, 2010 9:53 pm

It all sounds nice! I would wonder are any of the new areas and or quests we get even getting glory rewards along with whatever anymore? Since for awhile with anything that has come in glory had no use so why add it? I was just curious but all the idea's of what we could buy with it would be awesome! Like a signature item it isn't much but as you go up with it and such it gets better and better it would make buying a rename and using only that as you grow with a character and other things just very nice. to say the least.
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Re: Glory

Post by Bellayana » Fri Aug 20, 2010 2:59 pm

That is a lot of glory, I mean Valence only has 48 glory and I have over 500 hours on him. I mean is glory that hard to get on FK?
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