Craft Q&A

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Brar
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Re: Craft Q&A

Post by Brar » Wed Aug 18, 2010 12:18 am

No, I mean the in game spelling, there is no known problem with woodworking except for containers.
It works for me, perhaps detailling your problem would help correct it.

"construct weapon boomerang wood" works for me with only woodworking skill.
What kind of error message does it gives you?

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Re: Craft Q&A

Post by Nysan » Wed Aug 18, 2010 12:35 am

Yes, a log would be nice if the problem is persisting. Might just be mispelling or might be more to it. Hard to say without seeing what you are doing. I have mispelled weapons tons of times and didn't realize it til someone else looked at it.
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Re: Craft Q&A

Post by Mask » Wed Aug 18, 2010 8:09 am

The mining system is currently pretty unforgiving regarding difficult ore - ie, if it is beyond your current ability you have no chance of extracting it. I'll have a think about this, and also about how 'trade focus' on mining might work.
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Re: Craft Q&A

Post by Nysan » Wed Aug 18, 2010 8:21 am

Best thing would rig 'beyond your skill' to diminish the node, like 'destroy it trying to extract" does. So everything drains nodes and potentially leads to something the miner can work.
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Re: Craft Q&A

Post by Selveem » Wed Aug 18, 2010 8:35 am

Really great suggestion, Nysan.

Would make a failure very deadly on a Mithral/Titanium/Adamantite/Elven Steel mine you finally find, though.

I guess that's just part of the thrill of the hunt, anyhow!
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Re: Craft Q&A

Post by Alaudrien » Wed Aug 18, 2010 9:02 am

I do have one question about this. Mithril seems only if your a dwarf you can mine it or even use it in crafting If that's so why not just lump it into the metal ore category. Else it's just like putting it in peoples faces if they found it and said neener neener you cant have this. Although if it has its own ore just make it something really rare to pop up unless it's like ad warven mine like mithril hall is just known for having large amounts of mithril. Course I don't see why non dwarves couldn't use it in crafting It's a tricky metal but that doesn't mean only dwarves can shape it. Just make it harder for non dwarves but not impossible if it's just one of those ores out there.
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Re: Craft Q&A

Post by Zuldere » Wed Aug 18, 2010 9:19 am

not getting a error message I been crafting a 2 day project for two weeks and thats logging in a lest twice a day. granted I am only a novice with woodworking.
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Re: Craft Q&A

Post by Mask » Wed Aug 18, 2010 9:33 am

Alaudrien wrote:I do have one question about this. Mithril seems only if your a dwarf you can mine it or even use it in crafting If that's so why not just lump it into the metal ore category. Else it's just like putting it in peoples faces if they found it and said neener neener you cant have this. Although if it has its own ore just make it something really rare to pop up unless it's like ad warven mine like mithril hall is just known for having large amounts of mithril. Course I don't see why non dwarves couldn't use it in crafting It's a tricky metal but that doesn't mean only dwarves can shape it. Just make it harder for non dwarves but not impossible if it's just one of those ores out there.
Who said non-dwarves couldn't mine mithril ? :D

Good idea, Nysan - another thing that would be cool would be to allow people to mine gemstones that are used as spell components, sunstones, earthstones etc....
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Re: Craft Q&A

Post by Maybel » Wed Aug 18, 2010 10:08 am

Mask wrote:another thing that would be cool would be to allow people to mine gemstones that are used as spell components, sunstones, earthstones etc....
I thought this was already something that you could do...
Also, could someone adept with no skill in mining actually mine a copper node? has it been tested? Still no luck with mining
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Re: Craft Q&A

Post by Lirith » Wed Aug 18, 2010 10:21 am

An inept miner should be able to mine lead, copper and tin. I've been seeing these frequently, so I don't think there's a problem with how often they are found.
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Re: Craft Q&A

Post by Nysan » Wed Aug 18, 2010 6:30 pm

Mask wrote: Who said non-dwarves couldn't mine mithril ? :D

Good idea, Nysan - another thing that would be cool would be to allow people to mine gemstones that are used as spell components, sunstones, earthstones etc....
Alchemy is a good source for many of the gemstones, but I would not object to more methods of attaining them. However...

Don't make them nodes. I don't like the image of mining an earthstone node, like I mine sapphires. Make them a surplus item, if possible. Such as mining a lead node randomly generates a sunstone 1 out of 5 successful mines. Mining metal ore generates a starstone 1 out of 10 times. We have something similar with ignite randomly generating charcoal, I think.

I would like to see black onyx gems returned to the game's supply somehow. This might be a good way back in. That would basically just leave ruby dust as the only 'unattainable' component, outside component licience warehouses.

And yes, non-dwarves can mine and work mithril. Though, if we are taking suggestions on this I would strip the ore type from the game entirely and create a iron-steel smelting method. Metal ore, combined with something only sold in Mithril Halls, turns into mithril. And harsh reactions, IC and OOC, for any dwarves selling that smelting item. Return it to the "dwarf only, rare stuff" mindset many of us think of it as. Just my two cents though, if we wanted to return it to super rarity. Not that I am saying we should.
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Re: Craft Q&A

Post by Brar » Wed Aug 18, 2010 6:40 pm

Well, technically speaking Mithril is not a rarity in itself, but the only surface race to really undergo serious underdark mining is the dwarves and they are very seclusive about it, which is what makes it rare to find.

Even in Mirabar which is a human/dwarven fortress, the humans of the city very seldom go in the underdark to mine, that's the dwarf job.

There is very few human mining in FR and even fewer (if none) that wander the underdark, actually I wish you good luck to mine anything correctly in the underdark without darkvision :) (I'm speaking FR here, not FK)

Yet for games sakes we can't really paint that state of thing in FK, I would not made it impossible for anyone to mine mithril, but it should be available only in deep underdark ares and near dwarven fortress.
Would give dwarves a boost in getting it as they are closer to it, but would not deter other to find it.

Elven chainmail is mithril too for example, but rarely it is the elves who mines it, they either get it with magic or buy it from traders.

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Re: Craft Q&A

Post by Nysan » Wed Aug 18, 2010 6:59 pm

Don't take my suggestion as any kind of intention. I am perfectly fine with anyone mining and working mithril. I generally have time to think while mining and that is one of the random ideas I came up with after testing the iron-steel smelting system. :mrgreen:
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Re: Craft Q&A

Post by Alvirin » Wed Aug 18, 2010 7:02 pm

Honestly, and (sorry about the disgress) but any PC that reaches the elite rank that makes possible mining mithril (or a equally rare metal) making angels of mount celestia cry at the time invested in such skill, deserves whatever metal can be mined.

It's true FR's dwarven grumpy mood about parting with mithril, but it's isn't unheard of trading such in reasonable quantities with the silver marches either, but still with moderation, is rare after all and difficult to obtain (and other races don't value it accordingly shhh)

But in the other hand, for the most part dwarves are known for being the main suppliers of that metal, after all are argueably the best miners of all Faerun.

Summing all this, I would propose leaving everyone able to mine everything, BUT having the dwarf races a bonus to mining, representing D&D's bonus to stone/metal craft (and perhaps extending it to other related trades) would make reaching those ranks with ease, they would have still to learn it, but once they know it, would have an easier time being able to obtain those rare metals, being this way, dwarves, the main source of it.

Because a focused gondar/waukeenite/grumbar would also be able to fin his way into a vein of such metal :D

Random idea before pushing sumbit:

Trade focus MINING.

You aren't able to mine rare metals without this feat, dwarves come with it trained. (D&D's dwarves have natural bonuse towards stone/metal related crafts)

Also you get as benefits; increased chances of using the tradeskill with success and also you use notably less mov points each time you use the command mine
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Re: Craft Q&A

Post by Athon » Mon Aug 23, 2010 11:29 pm

I am 100% for trade focus Mining/smelting. I don't think the feat should be mandatory to mine the higher metals (mithril or adamantite) but I would love to see it implemented. Some chars might only want to mine/smelt and then sell their products. Furthermore, trade focus smelting would be AWESOME if it boosted the odds are getting high+ ingots from your ore.

Another thing:

Is it possible to add the metal type to constructed armour? Currently, it just says "banded mail sabatons" for an example piece of armour - you have to examine it in order to see the metal type. I'd like to see it return to the old system, where it would say "steel banded mail sabatons."
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Re: Craft Q&A

Post by Nysan » Tue Aug 24, 2010 12:59 am

Athon wrote:Is it possible to add the metal type to constructed armour? Currently, it just says "banded mail sabatons" for an example piece of armour - you have to examine it in order to see the metal type. I'd like to see it return to the old system, where it would say "steel banded mail sabatons."
This was a private discussion on the testport between the few of us on at the time. We decided to remove the metal type from armor names due to length. Consider some of the longer names for armor pieces and some of the metal types and then add on 'masterwork' or a trademark and bang... that is long! Example: "masterwork adamantite full plate sabatons". It was decided that metal type was not a necessary name addition, as long as it is in the description, and cut it out to save screen space.
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Re: Craft Q&A

Post by Raona » Tue Aug 24, 2010 11:20 am

Zuldere wrote:not getting a error message I been crafting a 2 day project for two weeks and thats logging in a lest twice a day. granted I am only a novice with woodworking.
Are you logging out in the craft space? (The one indicated by CRAFT as Your project location is at:)
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Re: Craft Q&A

Post by Raona » Tue Aug 24, 2010 11:23 am

Boomerangs can be made, but do not appear on the list of possible weapons you get when you type CONSTRUCT WEAPON; actually, none of the thrown weapons seem to show up there (bola, shuriken, dart, etc.) Staff sling is also missing. I'm guessing those were added after the command got its most recent buffing.

Beautiful helpfiles for weaponsmithing/armoursmithing, Brar!
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Re: Craft Q&A

Post by Maybel » Fri Aug 27, 2010 7:59 am

I was wondering could there be a helpfile for the different types of ore from least to best?
Right now, 'help ore' gives the help file for help smelt
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Re: Craft Q&A

Post by Zuldere » Fri Aug 27, 2010 9:22 am

Your current project is: weaponsmithing
Your Your current project is: weaponsmithing
Your project location is at: The Market
Current item being worked on: a wood boomerang
Estimated amount of work remaining: 1 day
is at: The Market
Current item being worked on: a wood boomerang
Estimated amount of work remaining: 1 day

started as a two day, log out a good 95% of the time in the project location cheek it twice a day for 3-4 weeks now
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