Well, how fare you compare to a new level 50 against mobs?
And for me, PC made armor are supposed to be better than what you find in quests, even more when/if there willl be magic arms and armour item creation feat and a complete masterwork armor is not that easily aquired now. It takes far more time and ressources. (And pc made armor are not 10 times better, at most you gain a +2 to ac from a pc made armor compared to some of the magic halfplate in the game)
But again, we are in a temporary transition state, the game engine is truly changing and the balance will be found after everything planned is introduced.
Before today, the best you were authorized to build was +1 to AC, hit, damage, ect item and only for pain to do quests. I think there is only one set of items with a fixed +2 to stat but it is unavailable and the only occurence were destroyed years ago. With bonus to stats not stacking anymore from different items (and it is now working as it should) the stats of the "old" players got a big nerf also.
Such non availability of magic items worked in the previous combat system where items played a very minor part in the fighting capability of a character, but plainly won't work in a game engine that mirror DnD because stats for both monsters and players are created in the books considering DnD magic items availability and where itemisation is far more important.
In normal DnD, +5 weapons are not rare for high level adventurer, and the bare minimun a max level fighter would have, for the records, weapons and armors goes to +10 equivalent before hitting epic level.
But I guess that is slowly changing and takes time and effort from builders which is already limited.
I don't count the number of topic raised for just different spelling of the same argument... I'll speak in all honesty, when the same topic is raised for the 4th time in the same week in 4 different topics it irritates me for I find the discussion sterile, I can already see this one topic going the same way as the previous one, people crying and screaming because PvP is not balanced between old and new character or between classes or ect ect...
I also think it is not correct to say again and again that the game is not working so the already overworked staff should work even more, saying it once is good, twice if someone missed the first one, but again and again and again is near harassment in my eyes.
I'm not targetting anyone, it is only a general feeling, and I'm not even in the staff so you can't say I take it personally either
I said it and will say it again, we will never acheive a PvP balance while sticking to DnD rules, I'm not even arguing or anything, just stating a fact that has been proven more times than there is stars in the sky in almost all DnD forum on the internet.
It is not rethoric but mathematics, I had this discussion a lots of time with a great mathematician and numbers don't lies unfortunatly.
It may be harsh or sad to say, but when it comes down to fighting in the mud, it is pure mathematics due to the lack of tactical movement. If you remove the tactical part of a DnD fight, it is pure numbers, statistics and probabilities. But feel free to prove me otherwise, I would be more than happy if you do. I tried a lot of times and never managed to do it.
Now, in DnD feat plays an important part, which is why I am in favor to a voluntary process of feat and stats reset. But I don't think it will change anything in PvP and the same problem will arise again and again. It is the same as trying to run a F1 with an truck engine, it will works, but never properly even if both engine have the same raw power technically speaking.
PvE and Pvp using DnD engine is the same analogy.
In conclusion, I think we should try to stop trying to know who have advantage over whom and just plays together with no jaelousy or looking at the other score sheet. It is already hard enough to keep our own score uptodate to begin to look on the neighbor one...
Again I'm writing a novel but well, you begin to get the habit of that bad side of me