This' been annoying me quite a while. When you have a minion and get into an encounter that you need to not be in, your minions cannot be ordered to flee. Perhaps there _is_ a way to force them to flee, but flee does not appear to be it.
I propose being able to order your minions to flee.
New command for order: flee
New command for order: flee
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: New command for order: flee
I promote forcing your mount/minion to flee when you do
R.I.P.
You will never be forgotten..
In memory of Stephanie
and the best damn RPing I have ever had!
Thank you
You will never be forgotten..
In memory of Stephanie
and the best damn RPing I have ever had!
Thank you
Re: New command for order: flee
Agreed, that would be optimal, but flee command has a percentage chance to fail.
What if you fled and your minions were unable to?
What if you fled and your minions were unable to?
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: New command for order: flee
That is true, but what was in my mine, was force the minion to follow you when you flee, disengage from combat and just be forced to follow you. Else when your mount/minion flees one way, and you the other.Selveem wrote:What if you fled and your minions were unable to?
R.I.P.
You will never be forgotten..
In memory of Stephanie
and the best damn RPing I have ever had!
Thank you
You will never be forgotten..
In memory of Stephanie
and the best damn RPing I have ever had!
Thank you
Re: New command for order: flee
Currently, quite a few pet/minion mobs are set to follow you, no matter what. I imagine it wouldnt be terribly difficult to modify that code to check for your character to flee, which would trigger the "pet" to flee (repeatedly, if need be) and then link up with you.