Glory
Re: Glory
I have a proposal for helping players acquire glory without quests, while still encouraging adventuring, group RP, and other factors which all correlate glory. Effectively, I'm proposing a new council for FK:
A select group of players are chosen that will run occasional RPs. These players need to have often-played characters of different varieties (we'd need prominant characters of goods, evils, goblins, orcs, dwarves, drow, etc.) so that every can be involved. Their purpose is to organize and lead an event, IC, that rewards glory to the participants.
This isn't going to be for "meet and greets" and picnics. These events would be quest-like and themed. After all, I always assumed glory to be the "reputation" a character gains by doing various things across Faerun. Why shouldn't gathering a group together and slaying a red dragon reward glory? I sense an overall theme of more glory being distributed via non-quest methods; this could be another way.
The way I picture it is something along these lines: an imm or staff member handles "glory applications" in a similar fashion that the current apps are handled (or the same people doing it now can handle the "glory" apps - not to be confused with the glory exchange apps that this thread is about). This proposal should include an overall purpose (slay a dragon, explore a dungeon, raid a city (evil/orcs), etc. depending on the theme of the adventure at hand), the reason for it (just an overall RP backdrop), type of players allowed to join, conditions required for success, and any other pertinent information. The imm/staff member then approves/disapproves the application. If approved, a potential glory is named (10 glory to all participants for coming together and salying a dragon, for example). The proposing player then posts in the events forum, stating the time, purpose, and requirements for the adventure. If enough people log in, the adventure commences. If the adventure is successful, the player logs important parts from the RP and sends them into the staff. If satisfied and all conditions are met, the participating players are rewarded glory.
Note: This is not meant to replace questing or imm-run RPs. This is simply an addition or another means of acquring glory.
This would be a seemingly thorough process, but it is necessary to prevent abuse and maintain a system of order. There would be several benefits to a system similar to this:
- Players are encouraged to adventure and must do so in groups
- Players can earn glory through means other than questing
- This enables players in areas with minimal glory (Drow, evils, orcs, etc) to gain glory
- This would re-new interest in exploring various areas in the game, such as slaying dragons or raiding cities
- It could encourage players to build new high-level areas to be utilized in such a fashion as this
What do you all think? Would this be a fun way to acquire glory?
A select group of players are chosen that will run occasional RPs. These players need to have often-played characters of different varieties (we'd need prominant characters of goods, evils, goblins, orcs, dwarves, drow, etc.) so that every can be involved. Their purpose is to organize and lead an event, IC, that rewards glory to the participants.
This isn't going to be for "meet and greets" and picnics. These events would be quest-like and themed. After all, I always assumed glory to be the "reputation" a character gains by doing various things across Faerun. Why shouldn't gathering a group together and slaying a red dragon reward glory? I sense an overall theme of more glory being distributed via non-quest methods; this could be another way.
The way I picture it is something along these lines: an imm or staff member handles "glory applications" in a similar fashion that the current apps are handled (or the same people doing it now can handle the "glory" apps - not to be confused with the glory exchange apps that this thread is about). This proposal should include an overall purpose (slay a dragon, explore a dungeon, raid a city (evil/orcs), etc. depending on the theme of the adventure at hand), the reason for it (just an overall RP backdrop), type of players allowed to join, conditions required for success, and any other pertinent information. The imm/staff member then approves/disapproves the application. If approved, a potential glory is named (10 glory to all participants for coming together and salying a dragon, for example). The proposing player then posts in the events forum, stating the time, purpose, and requirements for the adventure. If enough people log in, the adventure commences. If the adventure is successful, the player logs important parts from the RP and sends them into the staff. If satisfied and all conditions are met, the participating players are rewarded glory.
Note: This is not meant to replace questing or imm-run RPs. This is simply an addition or another means of acquring glory.
This would be a seemingly thorough process, but it is necessary to prevent abuse and maintain a system of order. There would be several benefits to a system similar to this:
- Players are encouraged to adventure and must do so in groups
- Players can earn glory through means other than questing
- This enables players in areas with minimal glory (Drow, evils, orcs, etc) to gain glory
- This would re-new interest in exploring various areas in the game, such as slaying dragons or raiding cities
- It could encourage players to build new high-level areas to be utilized in such a fashion as this
What do you all think? Would this be a fun way to acquire glory?
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
Re: Glory
We already have a Story Council that runs RPs from time to time. I see some redundancy here with respect to that.
I think that the bureaucracy of your idea is too much, too. (Don't mistake me, I have suggested like things in the past, so I feel you.) The problem with submitted applications for events and so on is not that it's a bad idea; it's actually a pretty good one, but not when you have only a handful of immortals and a handful of active staff who all are competing against their real life for time with this game.
Remember: If you post in events and gather a bunch of people to go questing or participate in something then the likelihood of staff interaction increases. Applying complicates things, I think. Role-playing is an easier way to make it happen.
I think that the bureaucracy of your idea is too much, too. (Don't mistake me, I have suggested like things in the past, so I feel you.) The problem with submitted applications for events and so on is not that it's a bad idea; it's actually a pretty good one, but not when you have only a handful of immortals and a handful of active staff who all are competing against their real life for time with this game.
Remember: If you post in events and gather a bunch of people to go questing or participate in something then the likelihood of staff interaction increases. Applying complicates things, I think. Role-playing is an easier way to make it happen.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Glory
I too think that the above suggestion, while well-reasoned, is overly bureaucratic for our system. I'd also like to suggest that ideas for systems that increase or more fairly distribute glory be had in a new thread. I'm trying to use this one to devise the list of glory purchases and their costs.
An excellent question. At this point I'm thinking it will be by app, or possibly a similar app system specifically for glory purchases might be created. Priority on apps has usually been determined on a first come first served basis, modified by whether or not imms/staff felt that discussion was required before approval or denial.just out of interest who will handle the required changes and what will the process be to spend the glory? Will it be by app? If so how will the be prioritised as everyone fires in requests?
Lathander,
Commander of Creativity
Commander of Creativity
Re: Glory
I'd really not suggest requiring staff approval for everything. If it absolutely must be approved, maybe it could be done just like the name approvals where there are a larger base of people who are able to approve to streamline the system.
I really don't want to see any favoritism calls or the like (or _feel_ there's favoritism involved, for that matter!).
I have a question, though: What are the thoughts on the special mounts/pets? What are the ideas as to what may be available?
I really don't want to see any favoritism calls or the like (or _feel_ there's favoritism involved, for that matter!).
I have a question, though: What are the thoughts on the special mounts/pets? What are the ideas as to what may be available?
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Glory
It would be less for approval than keeping record of what's been done. In addition, many items on the list require imm intervention.I'd really not suggest requiring staff approval for everything. If it absolutely must be approved, maybe it could be done just like the name approvals where there are a larger base of people who are able to approve to streamline the system.
Lathander,
Commander of Creativity
Commander of Creativity
Re: Glory
I know the issue of exchanging glory for stats and feats is an issue from the past and I understand that. But I have a slight idea based from this:
For some amount of staff-determined glory, PCs can purchase an additional feat point to be used on RP-specific feats. Examples of these feats might include: teacher, scholar, trade focus, and linguist. This would not apply to any combat feats.
Many characters have to make significant sacrifices if they are to get all 4 teacher/scholar feats or a dwarven smith that ends up having to take trade focus in mining, smelting, armoursmithing, and weaponsmithing (4 feats) to truly be a master of his craft. While it is understood that they know what sacrifices they take by using up those feats, I feel they should be granted an option of using glory to purchase these feats.
In effect, this would allow characters that choose to go with the RP feats to still have the "same" amount of feats as other characters of the same class if they did it for all the feats the chose. And compared to someone else that's exchanging glory for magical equipment for that added edge in combat, they would be exchanging glory for RP feats for that added edge in RP. Seems to be a very fair and necessary option to me.
For some amount of staff-determined glory, PCs can purchase an additional feat point to be used on RP-specific feats. Examples of these feats might include: teacher, scholar, trade focus, and linguist. This would not apply to any combat feats.
Many characters have to make significant sacrifices if they are to get all 4 teacher/scholar feats or a dwarven smith that ends up having to take trade focus in mining, smelting, armoursmithing, and weaponsmithing (4 feats) to truly be a master of his craft. While it is understood that they know what sacrifices they take by using up those feats, I feel they should be granted an option of using glory to purchase these feats.
In effect, this would allow characters that choose to go with the RP feats to still have the "same" amount of feats as other characters of the same class if they did it for all the feats the chose. And compared to someone else that's exchanging glory for magical equipment for that added edge in combat, they would be exchanging glory for RP feats for that added edge in RP. Seems to be a very fair and necessary option to me.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
Re: Glory
Teacher, scholar, and linguist feats I see no problem being RP rewards. Their benefits are more RP related, rather than grant any advantage to a character.
Trade focus feats, no. Its benefits are not RP focused. A trade focus grants a clear advantage over a non-focus character. A benefit that can/will have impact on most of the character's life. An armorsmith with AS trade focus potentially crafts armor faster, due to less failures. A miner mines better ore, more often. And so on...
RP rewards for RP events. A should not be stronger than B, just because they were online at the right time.
Trade focus feats, no. Its benefits are not RP focused. A trade focus grants a clear advantage over a non-focus character. A benefit that can/will have impact on most of the character's life. An armorsmith with AS trade focus potentially crafts armor faster, due to less failures. A miner mines better ore, more often. And so on...
RP rewards for RP events. A should not be stronger than B, just because they were online at the right time.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: Glory
Well, let's be fair here: In D&D they aren't broken up by skills. You have "Craft" skill. You just pay the gold for the materials and begin crafting your arms or armor. In FK, it's broken up into a long assembly line process.
Please check here when you have the time for details as to crafting process.
Please check here when you have the time for details as to crafting process.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Glory
Almost every aspect of any trade in this game is actually RP-based.
Yes, you can craft stuff for yourself. But it's not like WoW where each trade gets to make stuff for yourself that is better than stuff you can make for others.
Yes, the stuff crafted by armoursmthing is some of the best in game. There are other options out there that are almost equivalent. But armoursmithing and weaponsmithing go much, much farther than simply giving yourself armour. The trades in the game because of all of RP interactions they cause.
You would be a perfect example: How much armour and stuff does Gilain make for others? The interactions between miners, smelters, and smiths and their customers is purely RP. Yes, it's for combat-related armour but the trades themselves are indeed very RP-based.
Having feats trained in trade focus in mining, smelting, armour smithing, and weapon smithing are not going to give any character an advantage in adventuring, pvp, spars, combat, etc. These feats essentially reduce the time involved in these trades, allowing for more RP interactions.
Yes, you can craft stuff for yourself. But it's not like WoW where each trade gets to make stuff for yourself that is better than stuff you can make for others.
Yes, the stuff crafted by armoursmthing is some of the best in game. There are other options out there that are almost equivalent. But armoursmithing and weaponsmithing go much, much farther than simply giving yourself armour. The trades in the game because of all of RP interactions they cause.
You would be a perfect example: How much armour and stuff does Gilain make for others? The interactions between miners, smelters, and smiths and their customers is purely RP. Yes, it's for combat-related armour but the trades themselves are indeed very RP-based.
Having feats trained in trade focus in mining, smelting, armour smithing, and weapon smithing are not going to give any character an advantage in adventuring, pvp, spars, combat, etc. These feats essentially reduce the time involved in these trades, allowing for more RP interactions.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
Re: Glory
Sorry, I am stuck looking at this through Gilain's eyes, a character that has made many thousands of platinum selling his crafts. And I see that coin as a clear advantage over other players, compared to linguist... which lets me understand the goblin and the drow as well as an human.
I understand that is not the norm, not everyone is a GM making that much. But everyone could reach GM eventually and be like old Gil.
I understand that is not the norm, not everyone is a GM making that much. But everyone could reach GM eventually and be like old Gil.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: Glory
Dust off an old thread to suggest something.
Allow non-coded deity followers to pay glory to add the +1 stat bonus to their holy symbol that is commonplace with coded-faiths.
Allow non-coded deity followers to pay glory to add the +1 stat bonus to their holy symbol that is commonplace with coded-faiths.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.