Lathander wrote:3. Names were cut for concerns over lengths. With the updates on locations names from generic helms/belts/gauntlets to their current descriptive names, the lengths of names has increased considerably. Add to this the potential of trademarks and armor type, it was getting fairly long... far longer than we thought was acceptable, especially considering some of the screen sizes used by some of our player base. We opted to cut metal type and source animal from the names to make them a bit less screen-filling. I personally see no reason to return the old information. However, I am not opposed to alternatives, such as coloring skins/hides based on their source animal (red for dragon, yellow for humanoids, ect)... we use a similar system for metal and it seems to work well.
I'm not the code guy, but there HAS to be a way to include the source material in the name. Something else could be taken out of the string. Personally, I'd rather see a generic helm/belt/gauntlet location name that included the source material rather than a more descriptive location name without the source material. To me, seeing that a piece of leather armour as "a
dragon-leather belt" or "
purple worm-leather leggings" is more hip than
"a leather insertfancyhelmnamehere" I still think that if you take the time to mine, smelt and fashion mithril/gold/elven/steel your final product should reflect that. Just as if you take the time to slice, tan and fashion leathers from dragon/bear/rat/Isaldur, your final product should reflect that. What is the incentive to use phaerimm hides to make leather armour when using rabbit hides will produce an identical looking final product?
It's entirely possible that I'm missing some part of the picture here, and if I am, please clear up my confusion. I do think that major kudos should go out to everyone who has/is working on and testing this system. I'm just offering my 25 cents.
First, thanks. We have worked hard on this and far as I am concerned, I look forward to these concerns/comments. A little feedback never hurt anyone, as long as they have a bit more thought in them than "this sucks!". (not a comment on anyone here, all useful posts)
Truth be told, I have limited time with leather/hides. I am mostly a metalworker (shocking, I know). Now, all metalcrafts are colored based on their metal, we all know this. Lead gauntlets are dark grey, copper belts are brown, ect. When you examine them, it lists the metal in the "It is made of XXX" section of the long description as well as in Appraise trade descriptions. This system works. It is easy to associate Y color with Z metal or quickly glance at the description.
That is the system I would like to see in leather/hide work. I cannot remember what leatherwork looks like upon examining it, but it would be good to see the source animal somewhere in the long description. Attaching colors to various sources would also be useful. Mostly generic colors, considering the numbers of animals out there, but I am sure something could be worked out. Brown for bears/wolves/horses, green for lizard-types, red for dragons... something like that.
I like the fancy names, but again I am a metalworker. Fancy-name full plate or banded mail looks nice to me and to most I have seen wearing it. Again, its easy to tell what metals that full plate is made out of. Until leatherworking is easier to identify, I can see how fancy names look wasteful... but I am not sure we can change fancy names on leather without tearing up metal name coding at the same time. That is mostly a Mask question.