Blunt VS Edged Weapons VS Peircing...

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Valenus
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Blunt VS Edged Weapons VS Peircing...

Post by Valenus » Sat Dec 18, 2010 1:16 am

When I think of what a club could do to someone at high velocity and what a great sword could do to someone I come to the conclusion that the great sword would be far more deadly. (Broken arms VS No arms) But in game it seems as if enemies with blunt weapons hurt me far more that those with edged weapons or piercing weapons. Perhaps the reasoning behind it is that a sharpened weapon does less damage to armor than a blunt weapon would. I am wondering if there is any truth to this or if its just in my head.
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Harroghty » Sat Dec 18, 2010 1:47 pm

Different types of weapons work better in different situations (e.g. piercing or blunt weapons are more effective against dragons than slashing weapons because of their scales). In your case I bet that it has more to do with who is wielding the weapon. A goblin with a spear is less fearsome than an ogre with a club; the weapon is only as good as its wielder.
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Isaldur » Sun Dec 19, 2010 3:22 pm

Does FK's combat system take armor material and type into account when it determines damage done by weapon types, or is this more of a general common sense and immersion in roleplaying flavor?
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Brar » Sun Dec 19, 2010 4:45 pm

Armour material change the sturdyness of your armour. The rate at which it is damaged.
Armour type change your ac. The chance you have to be hit. Not the damage you take from each hit.
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Selveem » Sun Dec 19, 2010 6:15 pm

Brar wrote:Armour material change the sturdyness of your armour. The rate at which it is damaged.
Armour type change your ac. The chance you have to be hit. Not the damage you take from each hit.
Agreed, but there are exceptions such as Mithral and Adamantine.

Armor: Mithral adds a +2 to the maximum dexterity bonus of armor (already coded). Spell casting failure with Mithral is decreased by 10% (I don't believe that's coded yet). Armor check penalty for wearing armor made of Mithral is lessened by 3, meaning it's easier to use skills like sneak and swim (I don't believe it's coded yet). Armor made of Mithral is decreased by one category, but to a minimum of 'light' category. So if you're wearing medium armor, it's considered light. If it is heavy, it's now considered medium (again, not currently coded).

Armor: Admantine adds damage reduction ranging from 1 to 3, depending on armor categories light, medium, or heavy (though that isn't currently coded in FK yet).

Weapons: Adamantine weapons bypass some types of damage reduction such as stone skin (though that isn't currently coded in FK yet).

I believe there are others, but they are not currently coded (nor built) in FK.
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Raona » Sun Dec 19, 2010 7:50 pm

My guess lies with Harroghty's, that you aren't experiencing apples to apples. A giant will do a lot of damage with a blunt weapon, but it is mostly due to their strength bonus.

That said, I'm game to run a test, if you spell out clearly what you would like tested:
Weapon, skill, and STR of attacker
DEX, armour, and resistances of defender
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Nysan » Sun Dec 19, 2010 11:05 pm

Selveem wrote: Armor: Mithral adds a +2 to the maximum dexterity bonus of armor (already coded). Spell casting failure with Mithral is decreased by 10% (I don't believe that's coded yet). Armor check penalty for wearing armor made of Mithral is lessened by 3, meaning it's easier to use skills like sneak and swim (I don't believe it's coded yet). Armor made of Mithral is decreased by one category, but to a minimum of 'light' category. So if you're wearing medium armor, it's considered light. If it is heavy, it's now considered medium (again, not currently coded).
Going off of Gilain's personal armor...

Dex bonus is in.
Spell cast failure... not sure. I get 45% failure in mithril full plate, so no?
Armor check penalty is not coded, I can't swim/climb very well.
Category reduction is not in, full plate is still heavy.

And now we know. :wink:
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Raona » Mon Dec 20, 2010 3:01 am

I find at least one suit of "mithril" platemail that does reduce the armor check penalty by 3, is classified as medium rather than heavy, and spell casting failure looks to be reduced by 10%. It looks to do so through intelligent coding, however (it is coded as heavy mail with an AC bonus).

I don't know if crafted mithril/mithral works this way...and even on the testport, testing it would take more time than I have at the moment!
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Nysan » Mon Dec 20, 2010 6:16 pm

Gilain's is PC crafted mithril, granted it is old code stuff made a long time ago. Far as I know, no player-crafted mithril has been made on game port since the craft change (besides my test piece that doesn't really count). Cannot get on testport to craft some, for the moment. So my information may be outdated.
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Re: Blunt VS Edged Weapons VS Peircing...

Post by Brar » Mon Dec 20, 2010 6:21 pm

Something that you may experience also is weapon size, a medium dagger does 1d4 damage, a large dagger does 1d6 damage while it is the same weapon type, it is not the same size and then not the same damage.

And no, a large dagger is not a medium shortsword, that's 3rd edition rule, not 3.5ed
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