I've played MUDs before, but never a Forgotten Realms-based MUD. I played a Star Trek MUD and a Star Wars MUD, but never really felt like I fit in so I left them both. I think FK will be good fit for me as the community appears to be strong and inviting. In fact, I've listed some issues below and I'm even going to volunteer to help fix them. That's something I could never have done with the other MUDs I've played. The staff weren't willing to accept new help until you'd been around for a few centuries.
Here are some minor issues/things that I'd like to point out:
- Newbie Area - The newbie training area is great. Showing new players what commands do what, how game mechanics work, etc. One of the best I've ever seen. Leaving the Newbie Training area; however wasn't very pleasant. I spoke to the priest and listened to what he had to say and even selected a god to follow. After that, I felt like I had been dumped in the middle of a foreign country with a small amount of money and told, "Make your way in the world." I didn't know where I could get quests, who to talk to, how to properly greet PCs. I was totally lost. I didn't even find the Express Deliveries quests until I started digging through the forums and found many people had referenced them when talking about newbies. I think giving new players some direction early on is good. Having the priest (or some other NPC guide) suggest they visit this place or that place to look for employment (READ: quests). By suggesting it, the new player can decide if they want to wander around for a bit or dive right into some interesting quests the builders have created for us. In fact, I'd like to volunteer to help better the Newbie Experience as well as the next item.
- I found this quote in another thread that I thought covered what I wanted to say:
During the Express Deliveries quests, there were OOC comments made that helped you figure out how to get NPCs to react to what you were trying to accomplish, but as quests got harder so too did the NPC interaction (or so it seems to me). I'd like to help make the NPCs a bit more friendly or least a bit more talkative. If you greet some NPCs currently, they typically don't even respond. Vendors on the other hand seem to be a bit better about speaking (probably because they're trying to make a living). I've read in other threads about faith manager problems. This could help with that. Have some NPCs that wander cities near their respective temples that will know what your faith setting is (enquirer, hopeful, etc.) and attempt to speak with you accordingly. If you are an enquirer, let them ask if you want to learn more. If yes, they tell you things about their god (history, nick-names, dogma, etc.). If no, then they wish you a good day and go back to their business. As a hopeful, they'll quiz you on your knowledge of their god and help you find the answers should you not know much about their god. I think this will help ease the waiting game that has been mentioned regarding joining faiths. Let the NPCs do some of the grunt work until a PC can actually come along and RP the situation out. Perhaps an NPC could even refer an enquirer/hopeful to a faith manager that's currently online, but somewhere else in-game. Why can't the NPCs have amulets, too?Dustin wrote: Difficulty finding the right way to complete some tasks. I need to use object X to complete task Y. I go to the right place with the right object but can't complete it. Gets a little annoying. Turns out I held object X in right hand instead of left. (OK, not a real example, but hopefully you get the idea.) - (This one's a good one) You guys rock! This game rocks! I hadn't seen/experienced a community like this for quite some time. I plan on sticking around for a while. The community is open enough that as a newbie I could fit right in without having to be around for centuries. Also the RP experiences I have had so far have been outstanding. Once I managed to figure out how the greet thing is supposed to work, I've been talking with any and every PC I can find! (For those of you who were talking with a funny little Gnome that sort of rambled on about nothing, I'm sorry. )