TinTin++/WinTin++ Help

Post Reply
Ramirus
Sword Apprentice
Sword Apprentice
Posts: 85
Joined: Mon Oct 22, 2007 5:52 am
Location: Waterdeep-The Font

TinTin++/WinTin++ Help

Post by Ramirus » Mon May 02, 2011 5:15 pm

Hey guys, I just switched to using WinTin++ (2.00.6 version) to better take advantage of the VT100 stuff in the MUD, but I'm still getting a feel for manipulating it to provide an interface that I am comfortable with. Mainly, I'm trying to use the #split command to keep my keyboard input area separate from the mud output area, so incoming output text doesnt interrupt my input, but when I combine that with the VT100 interface, things get pretty wonky. I'll see if I can get a screenshot of it. Is anyone familiar with TinTin++/WinTin++?
Ramirus
Sword Apprentice
Sword Apprentice
Posts: 85
Joined: Mon Oct 22, 2007 5:52 am
Location: Waterdeep-The Font

Re: TinTin++/WinTin++ Help

Post by Ramirus » Tue May 03, 2011 2:16 am

On second thought, I actually don't have a need to use the #split command, as the VT100 interface takes care of splitting input and output areas on its own with the lower status bar.
Post Reply