Examine Item #
Examine Item #
This might be something that would be a ridiculous hassle to code, I am totally code-allergic, so I don't know, but would it possible to make it so that in shops you can 'examine <item#> <shopkeepername>' instead of (or in addition to) 'examine <item name> <skname.'? In some shops with large inventories, there are multiple items with the same name, and so it becomes possible to do an examine check to make sure the item will fit you and then buy it... only to discover that you have examined and purchased two different items and the one you got does not fit you after all. If there is already a way to get around this and somebody could point me towards it, that would be awesome also. Thanks!
- Raona
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Re: Examine Item #
I like this idea too, and have tried to do this often enough!
If a few others chime in, I'll put it in as an enhancement request.
If a few others chime in, I'll put it in as an enhancement request.
Re: Examine Item #
This would be something that would benefit everyone, I think. Dapper Dave's list is a good example of where it would be very helpful.
Re: Examine Item #
I agree!
Re: Examine Item #
Voicing my support.
Re: Examine Item #
Up for it too
Who hasn't tried that command already hoping it would work?
El
Who hasn't tried that command already hoping it would work?
El
Eltsac, Loren Wildsoul, Gaymor, Heleyn Featherhand, Aminiel Emeraldeyes, Derissa Silvershield, Hova, Cal Nimblefinger, Cylistria Baenre
Re: Examine Item #
Oh yes I have tried that command..
Actually having it would be great. I mean, it's possible to buy stuff by number, being able to examine it like this would be awesome.
Actually having it would be great. I mean, it's possible to buy stuff by number, being able to examine it like this would be awesome.
Re: Examine Item #
*votes in favor of*
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Khelebhzed
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Re: Examine Item #
We used to have a system like this. Was it not 'examine #.item <merchant>'?
“Charity degrades those who receive it and hardens those who dispense it.” - George Sand
“He who is only just is cruel. Who on earth could live were all judged justly?” - Lord Byron
“He who is only just is cruel. Who on earth could live were all judged justly?” - Lord Byron
- Raona
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Re: Examine Item #
EXAMINE <item> MERCHANT works, but not with the object identity modifiers. It used to, but stopped, and that is in the system as bug 933.Khelebhzed wrote:We used to have a system like this. Was it not 'examine #.item <merchant>'?
I added an enhancement request (996) asking for what was suggested above.
Re: Examine Item #
While we are at it would it be possible to cast identify <item> <merchant> ? It feels pretty bad to have to buy it first to find out what something does.
Chars: Aryvael et all.
Re: Examine Item #
If the above is possible, being able to use 'appraise' for objects before you buy would be really useful also.
Re: Examine Item #
I second everyone's approval!
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
- Raona
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Re: Examine Item #
Added CAST IDENTIFY, APPRAISE, and COMPARE on items in a merchant's inventory as enhancement request 1000. Should these work on things held by a third party in general, or just a merchant?
Re: Examine Item #
I doubt a normal adventurer is going to let a wizard stroll up on them any kind of way and just start casting spells on their armor/jewelry/weapons.
In fact, Selveem's attacked someone immediately when he thought they are casting an offensive spell at him. Granted, he felt he was being threatened, but still! I could see that response coming from a lot of magic-wary people when a wizard gets a little too close and begins casting something towards them (much less actually reaching out to touch their belongings, as identify requires touching the item).
The problem is that it's not a one-size-fits-all. Maybe a toggle request to avoid people casting identify at your items?
In fact, Selveem's attacked someone immediately when he thought they are casting an offensive spell at him. Granted, he felt he was being threatened, but still! I could see that response coming from a lot of magic-wary people when a wizard gets a little too close and begins casting something towards them (much less actually reaching out to touch their belongings, as identify requires touching the item).
The problem is that it's not a one-size-fits-all. Maybe a toggle request to avoid people casting identify at your items?
As you (Zorinar) reach out to touch a black bastard sword (item), Selveem (victim) steps approximately five feet from you.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Examine Item #
Let's just get the basics implemented first. How is a wizard going to be able to know what's in a nonmerchant's inventory anyways? This would have to be a bard only thing.
Chars: Aryvael et all.
- Raona
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Re: Examine Item #
I've already put in a request for CAST IDENTIFY on merchants - I just want to flesh it out before Mask gets to coding it and asks this question. (How he codes it will depend on the answer.)
If it works on PCs and non-merchant NPCs, it could be either a friend or foe action. A friend might ID a cursed item you can't remove, or just something you are holding that is too heavy for them to heft. A foe might ID whether you are worth knocking of to get that shiny trinket you are wearing, or to look for chinks in your "armour", so to speak.
The question really boils down to IC realism - canon doesn't spell out what access you have to have to an item in order to appraise/identify it. Should you be able to look at it inside and out, or could you generally tell by looking / casting at it from a distance?
If it works on PCs and non-merchant NPCs, it could be either a friend or foe action. A friend might ID a cursed item you can't remove, or just something you are holding that is too heavy for them to heft. A foe might ID whether you are worth knocking of to get that shiny trinket you are wearing, or to look for chinks in your "armour", so to speak.
The question really boils down to IC realism - canon doesn't spell out what access you have to have to an item in order to appraise/identify it. Should you be able to look at it inside and out, or could you generally tell by looking / casting at it from a distance?
Re: Examine Item #
I think it would be great if we should be able to use this on players, and the opposing player could roll an alertness or spot check and if succeed they get a response echo of <adjective> is examining you closely.
Something like this perhaps?
Something like this perhaps?
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Re: Examine Item #
To Identify you need to hold the item. It makes sense that a merchant would allow a customer to do so. Not that Bob the barbarian would let some random wizard look at his bracer because they are curious.
Re: Examine Item #
In 3.0-3.5, you don't need to hold the item to identify it. You just need to touch it. It can be worn by another person at the time and all you need to do is make contact after casting the spell.Adabelle wrote:To Identify you need to hold the item. It makes sense that a merchant would allow a customer to do so. Not that Bob the barbarian would let some random wizard look at his bracer because they are curious.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights