Greet and Names

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Adabelle
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Greet and Names

Post by Adabelle » Fri May 20, 2011 10:03 pm

Sometimes I find the fact that you have to depend on someone to use the greet command very frustrating. I dont care what name they give me I want a little control on what name I associate with that person.

I saw this system on another MUD, long long ago and I loved it. I don't know if it is considered bad form to steal another MUDs idea... but I hope we do. Honestly I can't remember what the exact commands were so I am making up new ones if people can think of command words that work better that is great too.

This system would allow people to give false names, use nicknames and generally replace the greet system with something smoother.


MEET <character> <name>
Lets you basically assign a name to a character. The character must be in the room with you and you must be able to perceive them. It can also be used to replace a name with another name.

Example:

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A pudgy female halfelf is standing here.

A pudgy female halfelf says "My name is Pennibrook but everyone calls me Penny."

meet pudgy Pennibrook

You smile at Pennibrook 'A please to meet you Miss Pennibrook."

Pennibrook smiles at you. 'A pleasure to meet you.'

A lithe graceful male human slinks in with a shifty glance.

You ask a lithe graceful male human "What is your name?"

A lithe graceful male human watches you with stony silence.

Meet lithe SlinkySilent

Pennibrook smiles at SlinkySilent 'Petter! It has been forever!'

Meet SlinkySilent Petter

Petter gives Pennibrook a measuring look then nods once 'Penny'

MEET LIST
Lists everyone you have a name for along with the race, sex and any notes you have typed about them

Example:

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MEET LIST
Bob          Elf          Male        Is married to Patty
Cereal       Human   Male
Franny      Human   Female     Necromancer???
Patty        Human    Female     Follower of Sune
Pippy        HalfElf     Female     Ate a goblin heart
MuteGuy   Dwarf     Male

MEET LIST <person>
Lists the Name, race, sex, and any notes you have for the person specified

Example:

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Meet List petter
Petter    Human    Male   Mask Follower also knows as Chaz

MEET NOTES <person> <Note>
Allows you to make notes about someone. Something you want to remember about them.

Example:

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Petter slips out a symbol of Mask before hiding it again.


MEET NOTES petter A follower of Mask

MEET COMPARE < Charter comparing with> <Character comparing names of>
You ask your friends what they know someone as, even if that person is not in the room. The person must confirm they want to compare then it tells you if they have a name for that person and what it is.

Example:

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You say to William 'Do you know that slinky fellow who has been around the bar lithe, dark hair. Always has a stony look.

William considers the questions thoughtfully

MEET COMPARE William Petter

William compares Petter's description. (This is if he agrees to compare)

William does not know anyone who matches Petter's Description

Bethany asks 'I think I know the fellow. Has the blue gloves?

Bethany has asked you to compare Petter's name.

MEET COMPARE PETTER

Bethany knows Petter as Chaz.

You say 'Chaz? Are you sure? Odd'

MEET NOTES petter Mask Follower also knows as Chaz
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Bellayana
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Re: Greet and Names

Post by Bellayana » Sat May 21, 2011 5:12 am

I like this idea, I actually have notes on my client of all the characters my character has interacted with...But having this coded would be 10x easier.
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes

-Tofuergus Greenroot, Gnomish Ranger
Selveem
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Re: Greet and Names

Post by Selveem » Sat May 21, 2011 1:07 pm

The topic's been brought up a few times. I really have grown fond of the system after having tried it on another MUD and think it would save me a big headache here.

This idea gets a vote from me.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Adabelle
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Re: Greet and Names

Post by Adabelle » Thu Jun 16, 2011 1:34 pm

Every time I run into someone who wont greet it makes me wish for this more and more.
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Re: Greet and Names

Post by Eltsac » Thu Jun 16, 2011 4:53 pm

Not sure how hard it is to code; but I like the idea :)

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Siria
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Re: Greet and Names

Post by Siria » Fri Jun 17, 2011 9:44 pm

I really like this idea.
But wouldn't it need a lot of space on a server somewhere? Compared to the system we have right now. I mean all those notes and names would ahve to be saved and we are.. I don't know how many players and even more characters.. just a thought though.
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Keller
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Re: Greet and Names

Post by Keller » Fri Jun 17, 2011 11:09 pm

A good system, intricate yet simple. We could alternatively simply have everyone able to "remember X whatever", with X being another player and whatever being whatever we'd like to remember them as. Greet might be modified to work similarly.
Isolrem
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Re: Greet and Names

Post by Isolrem » Thu Jul 21, 2011 7:29 am

This is how it worked on the last MUD I played. The biggest advantage by far is that you can assume different identities in front of different people and if you are smart about rping it none would be the wiser. To keep the illusion complete the who list would also have to change, showing only adjectives for unmet PCs. Although perhaps the note keeping system is unnecessary and if you really wanted notes you could keep track of them yourself.
Last edited by Isolrem on Mon Jul 25, 2011 2:48 am, edited 1 time in total.
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Isaldur
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Re: Greet and Names

Post by Isaldur » Thu Jul 21, 2011 10:14 am

Won't that system clash with how the disguise skill works?
A sapphire haired male aasimar replies to you 'What would you get Tanya for a wedding present?'
You reply to A sapphire haired male aasimar 'A swift kick to the head. '
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Bellayana
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Re: Greet and Names

Post by Bellayana » Thu Jul 21, 2011 1:50 pm

I think Disguise hinders a person to recognize, so they wouldn't be able to recognize the person as their dub or greet. Maybe I just don't understand how disguise works then, haha which is very possible! :D
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes

-Tofuergus Greenroot, Gnomish Ranger
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Isaldur
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Re: Greet and Names

Post by Isaldur » Thu Jul 21, 2011 11:07 pm

Bellayana wrote:I think Disguise hinders a person to recognize, so they wouldn't be able to recognize the person as their dub or greet. Maybe I just don't understand how disguise works then, haha which is very possible! :D
Disguise lets you set adjectives, and every time someone enters, looks, etc it makes a disguise check. If successful they see the adjectives you set, if not they see your normal adjectives or name if you had previously greeted the person. Descriptions themselves have to be manually set when disguised, and manually set back when the disguise is removed or seen through.

I admit I don't understand the proposal that well which is why I asked if it would clash.
A sapphire haired male aasimar replies to you 'What would you get Tanya for a wedding present?'
You reply to A sapphire haired male aasimar 'A swift kick to the head. '
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Bellayana
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Re: Greet and Names

Post by Bellayana » Fri Jul 22, 2011 4:18 pm

So wouldn't the disguise still show up if their check fails and their greet or name would show up if the check succeeds? I mean disguise should always show unless the person wins the check.
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes

-Tofuergus Greenroot, Gnomish Ranger
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