Faithful hound

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
User avatar
Duranamir
Sword Grand Master
Sword Grand Master
Posts: 740
Joined: Thu Nov 27, 2003 11:58 am
Location: Skull port

Faithful hound

Post by Duranamir » Tue Aug 16, 2011 11:26 pm

The faithful hound has stopped reacting to hidden and invis characters as it should and in fact did until recentley. Help text below.

Code: Select all

You conjure up a phantom watchdog, which guards the area where it was
conjured. The hound immediately starts barking loudly if any creature
enters the room. The hound sees invisible and hidden creatures. 
Duranamir
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Faithful hound

Post by Raona » Thu Aug 18, 2011 1:11 am

Confirmed for invisible, it does work for hidden. This problem appeared concurrently with oddity in Clairvoyance, so I suspect the two are related, likely rough edges we did not catch in beta on the new spot/hidden code.

Though this is the result of a hard code change, my gut tells me the fix lies in the area code for the hound (m33). Specifically, I think it needs the SEEALL flag.
Post Reply