Unfaithed/Uncoded Priest Spell List

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Re: Unfaithed/Uncoded Priest Spell List

Post by Mele » Fri Oct 28, 2011 4:37 am

You get faithed when you play alts that are hopeful. No matter how many people you count in a faith. That's that. Please keep on subject.
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Re: Unfaithed/Uncoded Priest Spell List

Post by Selveem » Fri Oct 28, 2011 10:58 am

Nysan wrote:I personally see no issue with unfaithed (young) priests being spell-limited as they are.
Except for the fact that the drawbacks outweigh the benefits.

I can't agree with you. Being an unfaithed Priest or unguilded Wizard is pretty annoying once you start leveling up; worse for an unguilded wizard. In the end, I just don't see any reason that we shouldn't allow unfaithed Priests and unguilded Wizards access to more spells.

Both classes may be "advanced" in FK, mostly in part due to the time intensive process of guilding/faithing on FK (in my opinion), but some people don't like playing melee classes and may come here to start off as a wizard or priest; we want to keep people around long enough that they understand how much fun FK can be for them.
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Re: Unfaithed/Uncoded Priest Spell List

Post by Gwain » Fri Oct 28, 2011 3:14 pm

Harroghty wrote:Priests of uncoded deities are most often assigned a similar faith and just given a different holy symbol. If you wanted to follow Red Knight, for example, you would probably be placed in Tempus's church, given a different holy symbol, and told not to use the supplicated items.
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Re: Unfaithed/Uncoded Priest Spell List

Post by Nysan » Fri Oct 28, 2011 6:36 pm

Selveem wrote:
Nysan wrote:I personally see no issue with unfaithed (young) priests being spell-limited as they are.
Except for the fact that the drawbacks outweigh the benefits.

I can't agree with you. Being an unfaithed Priest or unguilded Wizard is pretty annoying once you start leveling up; worse for an unguilded wizard. In the end, I just don't see any reason that we shouldn't allow unfaithed Priests and unguilded Wizards access to more spells.

Both classes may be "advanced" in FK, mostly in part due to the time intensive process of guilding/faithing on FK (in my opinion), but some people don't like playing melee classes and may come here to start off as a wizard or priest; we want to keep people around long enough that they understand how much fun FK can be for them.
Just to clear up my own confusion in this thread, we are talking about priests/wizards that will guild/faith eventually, right? Not RP purposely non-fathed/non-guilded characters, like the thread started on?

Assuming we are, outside a few select spells that might make the 'newbie' experience easier (attach rant about meditate at lower levels here), I just don't see the need to open up that many spells to unguilded characters. It is assumed said character will be guilded/faithed eventually, and thus have access to every spell they need. Maybe I am out of step on this, it happens. Are there many cases of non-guilded/non-faithed characters, outside of power-levelers, reaching higher levels? I just cannot picture a level 40 unfaithed priest, or unguilded wizard, that wasn't intentionally done for RP reasons.
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Re: Unfaithed/Uncoded Priest Spell List

Post by Adabelle » Fri Oct 28, 2011 9:24 pm

As someone with a priestess and a wizard I have had no problem with the limitation to the unguilded of both those classes.

The guilding\faithing of my priestess took a little time but was the least time consuming of all my PCs. I felt like the PCs and Players of the faith I wanted to join went out of their way to try and make it a fun process but not an arduous processes. As for my wizard I spent nearly a year (real time) unguilded because I wanted to be part of a specialization which at the time had no school. It was a bit of a pain but I got dang good at twin spell magic missile and could cast a billion of them!

In the end I found it is just a matter of knowing you want to take some of the early levels slow. Focus more RP more then leveling and save your money for which you do get faith/guilded.

It seems everyone wants it now now now. If your problem is that you are finding it very hard to join a wizard school or a faith we could all discuss that issue but I don't see the limitation of unfaithed priestess or unguilded wizards as too much of an issue.
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Re: Unfaithed/Uncoded Priest Spell List

Post by Athon » Fri Oct 28, 2011 11:01 pm

Nysan wrote:
Selveem wrote: Just to clear up my own confusion in this thread, we are talking about priests/wizards that will guild/faith eventually, right? Not RP purposely non-fathed/non-guilded characters, like the thread started on?

Assuming we are, outside a few select spells that might make the 'newbie' experience easier (attach rant about meditate at lower levels here), I just don't see the need to open up that many spells to unguilded characters. It is assumed said character will be guilded/faithed eventually, and thus have access to every spell they need. Maybe I am out of step on this, it happens. Are there many cases of non-guilded/non-faithed characters, outside of power-levelers, reaching higher levels? I just cannot picture a level 40 unfaithed priest, or unguilded wizard, that wasn't intentionally done for RP reasons.
The reason I started this thread is because I have a priest of an uncoded deity, but Harroghty provided a possible fix to that situation. And your assumption is incorrect based on this. I sent in my application so my warrant to this thread has diminished.

The rest of this thread has been a tangent about the faithing process, which in my opinion, needs to be in its own thread because it's completely derailed here.

Regardless of the faithing process, unfaithed (whether going to be faithed or not) only have 3 level 1 spells and have almost zero combat use, so I suggest a slight improvement of this process. If it's deemed impractical, then expect to be faithing a bunch of ~level 10 priests because you can't do much leveling beyond that.
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Re: Unfaithed/Uncoded Priest Spell List

Post by Bregga » Sun Oct 30, 2011 12:10 am

Priests of uncoded deities are most often assigned a similar faith and just given a different holy symbol. If you wanted to follow Red Knight, for example, you would probably be placed in Tempus's church, given a different holy symbol, and told not to use the supplicated items.
Could a priest following an uncoded deity apply to have the supplicated items renamed to something more of their own faith?
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Re: Unfaithed/Uncoded Priest Spell List

Post by Mele » Sun Oct 30, 2011 2:01 am

No. Many of the items have programs to do things specific to the faith.

Being given the coded spells is a pretty generous step as it were - 30 coded gods took a lot of work, and while sometimes it can obviously leave us wanting it still gives plenty of option. Those 30 are where you can find the benefits of supplication.


Edit: Also note, ONLY priests are placed into a coded faith. No other classes.
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Re: Unfaithed/Uncoded Priest Spell List

Post by Zorinar » Sun Oct 30, 2011 2:19 pm

I believe I understand where Athon is coming from here. Unfaithed priests are incredibly weak. (I still have one that I log from time to time so I know its still the same situation). Priests have few offensive spells and hardly any defensive spells. They are near useless until faithed. The statement that it is hard to get faithed at times is not inaccurate. In fact, I have had a hopeful priest for over a year now. I used to log him every few days and work on him (Its really slow and frustrating when not faithed) yet his faithing process went nowhere. Even though I used the pray command several times, and tried to find people to talk to as much as possible, nothing came out of it. I stopped even trying, sad as it is.

I even remember (not recently mind you) for one of my evil priests that I had become so frustrated after many months that I started yelling out messages to my hopeful deity, used the pray command constantly and basically pushed the issue by using every means I had to get my messages across an IMM screen. And, yes, before I get a lecture or rant on that last statement which I don't need :) my point of it was that even I had become so frustrated with the process that I took extreme steps, which I don't recommend to others.

It might be different now but if someone is posting about it then I can suppose that some of that frustration is still there.


However, someone brought up a correlation between priests and wizards specializtions. I would say that they are not comparable. Wizards get coded quests that are long and make you run all over the map, but you don't need a person to actually give you a quest, nor do you need a person to teach you or guide you. It's all coded in and can be started early in levels. It's not all that bad.
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