Athon wrote:My proposed change: Change the rules for these spells to the d20 rules.
Agreed, but only if the amount of information revealed is based on time as per the rules. Not sure how the skill level of the spell would factor in... maybe the "rounds" could be "stages" instead and the time it takes to progress from one stage to the next would be lessened as skill with the spell increases.
1st Round
You are aware whether the ethos/morality you are attempting to detect is present or not.
2nd Round
You are made aware of the number of auras of the ethos/morality that you specified that are present as well as how strong the strongest one is. If the strongest aura level is the opposite of the casters ethos/morality and is at least twice the level of the caster, the caster is stunned for 1 round and the spell ends. While stunned, the caster cannot make any actions, loses any dexterity bonuses to armor class, and attackers get a +2 bonus to attack.
3rd Round
You are able to see the actual locations of the auras and their strengths. (Meaning you can actually determine who/what is the source of the auras at this point.)
Aura Strength Formulas:
Creature* (HD/5), Undead (HD/2), Elemental (HD/2), Item/Spell (CL/2), Outsider (HD), Cleric** (ECL)
* For PCs, this would be any character that isn't a cleric. Priests included.
** Given that FK has "favor" levels, maybe this could factor in somewhere.
Plane-touched PCs might qualify for either the Elemental or Outsider conversions, but it isn't specified in the rules as far as I am aware.
Aura Strengths:
(1-) Faint, (2-4) Moderate, (5-10) Strong, (11+) Overwhelming