Bug fix month
Bug fix month
Hi there,
I saw a couple of comments along the lines of requests that particular bugs get fixed sooner rather than later. Only Raona and myself really work on bugs these days, and it's easy for us to fall somewhat behind, and then get overwhelmed when we look at the number of bug reports still open.
Bugs seem to fall into three categories: 1) Area bugs which Harroghty and Lathlain do an incredible job of staying on top of, 2) Hard code bugs which are obviously bugs and easy to reproduce, so just get fixed and 3) Hard code bugs which are impossible to reproduce and are a time hole sink trying to fix.
What I'd like to do between now and the 15th of April is identify and fix as many bugs which fit into category (2) as possible. A secondary goal is to get more eyes on the category (3) bugs, but let's start with clearing up category (2) bugs.
Therefore, I invite you to respond to this post with a link to an issue you would like to see fixed that fits into category (2).
Thanks!
Marty
I saw a couple of comments along the lines of requests that particular bugs get fixed sooner rather than later. Only Raona and myself really work on bugs these days, and it's easy for us to fall somewhat behind, and then get overwhelmed when we look at the number of bug reports still open.
Bugs seem to fall into three categories: 1) Area bugs which Harroghty and Lathlain do an incredible job of staying on top of, 2) Hard code bugs which are obviously bugs and easy to reproduce, so just get fixed and 3) Hard code bugs which are impossible to reproduce and are a time hole sink trying to fix.
What I'd like to do between now and the 15th of April is identify and fix as many bugs which fit into category (2) as possible. A secondary goal is to get more eyes on the category (3) bugs, but let's start with clearing up category (2) bugs.
Therefore, I invite you to respond to this post with a link to an issue you would like to see fixed that fits into category (2).
Thanks!
Marty
Re: Bug fix month
viewtopic.php?f=136&t=14471
Shield spec and enhancement bonus not stacking.
Item is 'a tower shield of rock-hard metal'. There are RMI shields that do stack properly, so this problem is not, as it originally was, with all magic heavy and tower shields.
Shield spec and enhancement bonus not stacking.
Item is 'a tower shield of rock-hard metal'. There are RMI shields that do stack properly, so this problem is not, as it originally was, with all magic heavy and tower shields.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Re: Bug fix month
viewtopic.php?f=51&t=14705
From Oct 2011 - the issue with storerooms mysteriously emptying themselves. Causing player dwellings, and luggage storage to leave many players lacking their items.
From Oct 2011 - the issue with storerooms mysteriously emptying themselves. Causing player dwellings, and luggage storage to leave many players lacking their items.
Beshaba potatoes.
Re: Bug fix month
This was actually an area bug, but it should now be fixed anyway.Nylo wrote:viewtopic.php?f=136&t=14471
Shield spec and enhancement bonus not stacking.
Item is 'a tower shield of rock-hard metal'. There are RMI shields that do stack properly, so this problem is not, as it originally was, with all magic heavy and tower shields.
Re: Bug fix month
This is a category (3). As best I can tell, this was an isolated one off occurance that hasn't happened again. I don't know why it happened, and we've spent a large amount of time trying to reproduce it with no success.Mele wrote:viewtopic.php?f=51&t=14705
From Oct 2011 - the issue with storerooms mysteriously emptying themselves. Causing player dwellings, and luggage storage to leave many players lacking their items.
Re: Bug fix month
A few that jump out...
> The melee condition of composite bows (viewtopic.php?f=136&t=14469&p=93222#p92875)
> Not being able to see through somewhere exits during daylight (viewtopic.php?f=136&t=14481#p92951)
> Being unable to smith with Long Spikes (viewtopic.php?f=136&t=8746#p76881)
> The melee condition of composite bows (viewtopic.php?f=136&t=14469&p=93222#p92875)
> Not being able to see through somewhere exits during daylight (viewtopic.php?f=136&t=14481#p92951)
> Being unable to smith with Long Spikes (viewtopic.php?f=136&t=8746#p76881)
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Bug fix month
I tried to order these in what I thought was the easiest to correct with greatest impact.
Spell Miss = No Aggression.
Power Attack Not Giving Correct Bonuses for 2-Handed Weapons.
Not getting full attacks in killmode spar.
Str Bonus from items not giving full bonus.
Base Fullblade Damage Incorrect.
Swim does not increase while affected by Waterbreathing.
*Also, previously unreported: level-adjusted characters do not receive full dex bonus to max # items in inventory.
Spell Miss = No Aggression.
Power Attack Not Giving Correct Bonuses for 2-Handed Weapons.
Not getting full attacks in killmode spar.
Str Bonus from items not giving full bonus.
Base Fullblade Damage Incorrect.
Swim does not increase while affected by Waterbreathing.
*Also, previously unreported: level-adjusted characters do not receive full dex bonus to max # items in inventory.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Bug fix month
Fixed first two in hard code, third in area code.Harroghty wrote:A few that jump out...
> The melee condition of composite bows (viewtopic.php?f=136&t=14469&p=93222#p92875)
> Not being able to see through somewhere exits during daylight (viewtopic.php?f=136&t=14481#p92951)
> Being unable to smith with Long Spikes (viewtopic.php?f=136&t=8746#p76881)
Re: Bug fix month
These should all be fixed except for the last one, which I can't reproduce, log it to Bug Reporting and someone might help out.Selveem wrote:I tried to order these in what I thought was the easiest to correct with greatest impact.
Spell Miss = No Aggression.
Power Attack Not Giving Correct Bonuses for 2-Handed Weapons.
Not getting full attacks in killmode spar.
Str Bonus from items not giving full bonus.
Base Fullblade Damage Incorrect.
Swim does not increase while affected by Waterbreathing.
*Also, previously unreported: level-adjusted characters do not receive full dex bonus to max # items in inventory.
Re: Bug fix month
What about clothing bugs? Like these
Energy Items
Leather/Cloth/Hair
Leather showing as Cloth, vice versa in some cases
I'm also still getting echoes of harnesses for griffons, such as this: Sorkah, a golden griffon tries to fit into a red leather harness studded with rubies but it was made for a humanoid and so, does not fit. That is the one you are asked to make to get a griffon.
I know there was another that Gwain posted about cloth in general cases coming up as padded, like the clothing from the emporiums, but I believe that was handled as I cannot find the thread.
Thank you Mask for taking the time to work on all the bugs. It is really appreciated.
Energy Items
Leather/Cloth/Hair
Leather showing as Cloth, vice versa in some cases
I'm also still getting echoes of harnesses for griffons, such as this: Sorkah, a golden griffon tries to fit into a red leather harness studded with rubies but it was made for a humanoid and so, does not fit. That is the one you are asked to make to get a griffon.
I know there was another that Gwain posted about cloth in general cases coming up as padded, like the clothing from the emporiums, but I believe that was handled as I cannot find the thread.
Thank you Mask for taking the time to work on all the bugs. It is really appreciated.
Re: Bug fix month
I can take care of these if Mask would rather focus elsewhere. Did you acquire the harness before that item was fixed? If so then it just needs to be replaced; the changes did not carry over to all existing copies. Please just PM me rather than replying here.
Let's please limit this thread to hard code bugs that only Mask can handle.
Let's please limit this thread to hard code bugs that only Mask can handle.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Bug fix month
There's this blade barrier bug: viewtopic.php?f=136&t=10214&p=67434&hil ... ier#p66792
Which might have been fixed in something else, which means blade barrier's component just needs to be fixed back to normal.
Which might have been fixed in something else, which means blade barrier's component just needs to be fixed back to normal.
Beshaba potatoes.
Re: Bug fix month
^^ This please! lol
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Re: Bug fix month
Hi!
Just a quick reminder, I'm hoping to use this thread to blast through category (2) bugs as defined above, if you are aware of one that meets that description and want to see it fixed, please post a link to it here. If you want to report a bug, use the bug reporting forum. Finally, this doesn't require votes. If it's a category (2) and a link to it is posted here, I will fix it!
Cheers,
M
Just a quick reminder, I'm hoping to use this thread to blast through category (2) bugs as defined above, if you are aware of one that meets that description and want to see it fixed, please post a link to it here. If you want to report a bug, use the bug reporting forum. Finally, this doesn't require votes. If it's a category (2) and a link to it is posted here, I will fix it!
Cheers,
M
Re: Bug fix month
viewtopic.php?f=136&t=12634&p=91034&hil ... ast#p91034
Heroes Fest does not cure diseases nor revive the group.
Raona adds: http://www.gallwey.com/bugzilla/show_bug.cgi?id=920
Heroes Fest does not cure diseases nor revive the group.
Raona adds: http://www.gallwey.com/bugzilla/show_bug.cgi?id=920
Re: Bug fix month
viewtopic.php?f=136&t=14634
Spirited charge doesn't work
Raona adds: http://www.gallwey.com/bugzilla/show_bug.cgi?id=1013
Spirited charge doesn't work
Raona adds: http://www.gallwey.com/bugzilla/show_bug.cgi?id=1013
Re: Bug fix month
Feat removed, feat point refunded (it did nothing and would require significant work to function correctly).Briek wrote:viewtopic.php?f=136&t=14634
Spirited charge doesn't work
Raona adds: http://www.gallwey.com/bugzilla/show_bug.cgi?id=1013
Re: Bug fix month
Blade barrier cannot really be fixed, so I've removed it from the game.Mele wrote:There's this blade barrier bug: viewtopic.php?f=136&t=10214&p=67434&hil ... ier#p66792
Which might have been fixed in something else, which means blade barrier's component just needs to be fixed back to normal.
Re: Bug fix month
Were you referring to the Waterbreathing one? Or Level-Adjusted Characters not receiving full dex bonus to max # items in inventory?Mask wrote:These should all be fixed except for the last one, which I can't reproduce, log it to Bug Reporting and someone might help out.Selveem wrote:Swim does not increase while affected by Waterbreathing.
*Also, previously unreported: level-adjusted characters do not receive full dex bonus to max # items in inventory.
Last edited by Selveem on Fri Mar 23, 2012 6:03 am, edited 1 time in total.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Bug fix month
It'd be cool if you could make it so this works:
Currently, that doesn't work for me beyond the first item. For instance, I can
but not
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examine #.object shopkeeper
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examine armor surtlan
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examine 2.armor surtlan