Combat Continues After Stun

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
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Moloch
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Re: Combat Continues After Stun

Post by Moloch » Thu Jan 14, 2010 9:21 pm

Bugzilla'd!

Thanks.
"My pain is constant and sharp, and I do not hope for a better world. In fact, I want my pain to be inflicted on others. I want no one to survive."
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Moloch
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Re: Combat Continues After Stun

Post by Moloch » Fri Jan 15, 2010 6:19 pm

As of right now, I believe this issue is one in the same. I have merged the topics. Should this not take care of the issue, I will start another post.
"My pain is constant and sharp, and I do not hope for a better world. In fact, I want my pain to be inflicted on others. I want no one to survive."
Mask
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Re: Combat Continues After Stun

Post by Mask » Fri Mar 16, 2012 10:29 pm

Can someone explain what the bug here actually is? Thanks.
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Lirith
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Re: Blade Barrier and Fury

Post by Lirith » Sat Mar 17, 2012 9:24 am

Kelemvor wrote:The only issue here is that the spell continues to operate when the wearer is stunned and that they therefore become effectively invulnerable in a stunmode PvP situation.
I think this is the basic problem and why it was disabled.
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Re: Blade Barrier and Fury

Post by Mask » Wed Mar 21, 2012 12:16 pm

Lirith wrote:
Kelemvor wrote:The only issue here is that the spell continues to operate when the wearer is stunned and that they therefore become effectively invulnerable in a stunmode PvP situation.
I think this is the basic problem and why it was disabled.
Spell removed.
Lathander
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Bug fix month

Post by Lathander » Wed Mar 21, 2012 7:04 pm

A thought on Blade Barrier: Maybe it could be made to work like fireshield or shockshield, just with a different damage type. Rather than doing fire or electrical damage it could do slicing damage.
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Kallias
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Bug fix month

Post by Kallias » Wed Mar 21, 2012 7:15 pm

I like all the shield spells, including blade barrier...as long as the duration is set 1/round a level. So whatever that would be in FK terms. I'd say, 3 minutes at GM - 30 seconds at inept.

Costly spells - but pretty much guarantee a successful fight.

But if duration can't be changed - then yeah, lost cause.
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