I'm going to leave this specific example alone, but I assure you: that was a fight you should not have lost.Gwain wrote:Pvp should not be heavily reliant on the disarm skill in order to win. It might be simple enough to ask for a reevaluation of other fighter skills for balance or two ask coders to look at what makes the other 'melee combatants' so potent. I recently went against a fighter in combat whom used disarm, and won, I have no doubt that they still could have won straight hand-to-hand combat with me without disarming.
That said, my response was to the suggestion that limitations be slapped on disarm. If you want to unnaturally limit disarm as a viable skill, that's fine, but at least balance it out; make combat regular melee combat more interesting and retain engagement for a class whose sole purpose is "fighting."