Post
by Raona » Sat May 12, 2012 12:56 am
I can reproduce this; however, even against a beast with multiple attacks, it only gets one "after" being stunned. This suggests that attacks within a round are simultaneous, or that an opponent gets one last attack as they are stunned. Checks for a stunned state could be put in before each and every attack, rather than at the start of an attack cycle, I suppose. They might be missing at that frequency in order to speed up combat code. Mind you, I can't see the combat code, so this is speculation based on the behaviour I can observe, and possible reasons therefore.
I would need convincing that this is something that needs a fix.