Disarming when not in room.

Reports on bugs, and questions on if something is a bug.
Post Reply
User avatar
Algon
Sword Grand Master
Sword Grand Master
Posts: 1070
Joined: Thu Aug 14, 2003 12:44 am
Location: Waterdeep

Disarming from beyond the grave

Post by Algon » Fri Oct 28, 2011 2:25 pm

I realize that this is one of those one in a million things, but I wanted to show you guys what happened anyway.
Apparently dying does not stop you from disarming your opponent. There were no other mobs in the room at this time.

A pirate is DEAD!
You hear a pirate's death cry.
You get 2 gold coins from the corpse of a pirate.
You get 3 silver coins from the corpse of a pirate.
You get 2 copper coins from the corpse of a pirate.
Someone DISARMS you!
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Disarming from beyond the grave

Post by Raona » Sat Oct 29, 2011 9:36 am

I've seen stuff like this as well - as you are probably aware, the echoes for events sometimes don't synchronize perfectly with when they actually occur. (I actually would not be surprised if your killing blow was a punch, and it was just the disarm echo that came late.) It's one of those things that is difficult but not impossible to reproduce, so it could be fixed, but I don't think it makes the cut, given the number of other things vying for time and attention. Appreciate you pointing it out, though!

It's most important in situations like this, where you almost avoid something nasty by killing your opponent - I call it their dying blow, which doesn't seem impossible. (In very rare circumstances, PCs that have passed on have seen themselves deliver such to their killers, too.)
User avatar
Lylena
Sword Grand Master
Sword Grand Master
Posts: 597
Joined: Wed Aug 31, 2011 7:50 am

Disarming when not in room.

Post by Lylena » Mon Jul 02, 2012 6:33 am

I was in an area with pirates that are well known for disarming. I was standing south of one, typed
c 'earth reaver' north' (' is intentional, because I accidentally hit that on the way to enter)

and get this:

Code: Select all

You begin to chant.
A someformofcomponent glows briefly.
A someformofcomponent stone glows briefly.
You make the earth erupt into a spray of stone and dirt which barely catches a pirate!
    a pirate has several minor wounds.
A pirate DISARMS you!
A pirate walks in from the north.
A pirate lunges at you from out of nowhere!
So he disarmed me when he wasn't even in the room. o_o
For a wounded man shall say to his assailant, "If I die, you are forgiven. If I live, I will kill you."
Such is the rule of honor.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Disarming when not in room.

Post by Harroghty » Tue Jul 03, 2012 1:17 am

This probably falls into the same category; he disarmed and then entered the room. Things popped up a little bit out of order, but it's not as if he was able to disarm again and again without entering the room.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Disarming when not in room.

Post by Raona » Sat Jul 07, 2012 2:25 am

Er, I think Harroghty meant to say that in point of fact he entered the room, then disarmed you, but the room entry echo came late. This we actually see frequently, the room entry echo coming after the initial attack. Again, it is a bug, but not worthy of attention before more serious ones.
Post Reply