Re: Hunger Rules
Posted: Sun Jun 23, 2013 4:29 am
My characters carry around hundreds of rations and tens of water skins - a silly necessity that is dictated by code.
Overall - I don't think it's a big deal. I've dealt with the code for ages and learned a long time ago to gorge on fountains and toss rations in whenever no one is around. An inexpensive deal.
Ultimately, I think it'd be cool to have the food/drink system to give a small bonus - nothing crazy. Maybe something as simple as a 10% increase in xp/skill gain/weapon prof gain. That way there is a marked purpose for food/water, but it doesn't dominate a scenario. I think it's fair to say character "downtime" involves food and water.
Overall - I don't think it's a big deal. I've dealt with the code for ages and learned a long time ago to gorge on fountains and toss rations in whenever no one is around. An inexpensive deal.
Ultimately, I think it'd be cool to have the food/drink system to give a small bonus - nothing crazy. Maybe something as simple as a 10% increase in xp/skill gain/weapon prof gain. That way there is a marked purpose for food/water, but it doesn't dominate a scenario. I think it's fair to say character "downtime" involves food and water.