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Posted: Sat Mar 03, 2007 2:58 am
by Raona
Dalvyn wrote:I agree that [unfortunately!] people will increase stats that they perceive as rewarding and leave other stats down, even if this combination does not fit their roleplay or the concept of their character.
Put a different way, as a means of underscoring why I'm all in favor of making both "unwanted" stats and classes more important:
It would be great if doing whatever does fit your character's roleplay were never a relative liability - if being witty and insightful were equally useful, in the big scheme of things, as being strong and nimble! That's a hard balance to strike, but I certainly support trying to do so, especially if (since!) it can be done in a way that's perfectly reasonable IC: like mobs prefering to ask help of the well-spoken, or those with an air of sagacity, for aid.

Posted: Sat Sep 15, 2007 4:12 am
by Cret
Ive been thinking about charisma for a while now. And have thought of a new way to show someoen's stat in an OOC/Ic manner.

This would entail adding a flag, with variable, to a PC. This flag, while remaining sililar would be changeable to an extent.
taken from thesaurus wrote: absorbing, affecting, alluring, amusing, arresting, attractive, beautiful, captivating, charismatic, compelling, curious, delightful, elegant, enchanting, engaging, engrossing, entertaining, enthralling, entrancing,
With a score of 16 or higher in your Cha you could choose one of the above.
(These were just hastily put up for example. We would create a better list and more defined with use).

syntax: charisma
charisma <adjictive#>

1. absotbing
2. attractive
3. Commanding
etc..

This would alow people to be show as having a high charasma and choose what sort of chasmia you want. charasmatic being the default setting.

example.
(charasmitic)a young human stands here.

(commanding)a tortured and withered male human stands here.

Posted: Sat Sep 15, 2007 6:13 am
by Alvirin
Actually it could be possible giving use to some of the skills that have charisma as main attribute (some of them already implemented)

Bluff
Diplomacy
Disguise
Gather Information
Handle Animal
Intimidate
Perform
Use Magic Device