Posted: Wed Mar 05, 2008 12:38 am
Why should they have a chance of getting caught/failing? Maybe if they don't have a high enough skill they might not notice some of the detail, but what is wrong with this skill?
About the idea of getting caught. How come a thief, stealthy and all, with the snoop skill has a chance of getting caught snooping north when the rugged, loud, decked out in platemail warrior can just type "look north" risk-free?
Also...
Mele
A) Hide and Sneak north. Pros: You were successful, you discovered that yes, that room was a dead-end and there was a place to hide in the room so that the creatures didn't catch you. Cons: You failed, the skeletons charge and attack you, hopefully your group hears the sounds of battle before you get slaughtered and you discover it was a dead-end the hard way. Or, you successfully hid and snuck north, even though there was no place for you to hide and you just wound up RPing that you hid in the middle of a room with no cover surrounded by a group of skeletons and somehow didn't get caught.
B) Snoop. You looked north and saw that it was a dead-end. If it wasn't a dead-end, you can look at the room-description (the higher your skill the better the description) and note whether or not there are any places to hide so you can let off those nice backstabs to weaken your opponents before your group comes in. (If there were no places to hide you'd just stick with your group, happy knowing that you led them in the right direction.)
About the idea of getting caught. How come a thief, stealthy and all, with the snoop skill has a chance of getting caught snooping north when the rugged, loud, decked out in platemail warrior can just type "look north" risk-free?
Also...
Mele
Believe me, I've a thief character that does a whole butt-load of spying/scouting (thats how he gets around now). I have been in many situations in which I'd definately use this skill. You can't just sneak and hide all the time, the chances of you getting caught raise. I'd rather be around the corner snooping in that direction while hiding then sneaking up and risking being caught. Same with being in a group and scouting. I am leading my group through Undermoutain (just an example). We are looking for an item, and the warrior sees a group of skeleton warriors to the north. The warrior asks you, "Shall we head north, or is that a dead-end?". You can do one of 2 things.My thief spies -all the time- with sneak and hide.
Those skills are not solely intended for stealing.
A) Hide and Sneak north. Pros: You were successful, you discovered that yes, that room was a dead-end and there was a place to hide in the room so that the creatures didn't catch you. Cons: You failed, the skeletons charge and attack you, hopefully your group hears the sounds of battle before you get slaughtered and you discover it was a dead-end the hard way. Or, you successfully hid and snuck north, even though there was no place for you to hide and you just wound up RPing that you hid in the middle of a room with no cover surrounded by a group of skeletons and somehow didn't get caught.
B) Snoop. You looked north and saw that it was a dead-end. If it wasn't a dead-end, you can look at the room-description (the higher your skill the better the description) and note whether or not there are any places to hide so you can let off those nice backstabs to weaken your opponents before your group comes in. (If there were no places to hide you'd just stick with your group, happy knowing that you led them in the right direction.)