What is interesting there is that we should make more effort to help and guide newcomers to the game and to communicate exactly what this game is and what can be done in it.Telk wrote:I know when I first joined this game, I had NO idea what a MUD was, or that there was even such a thing as a text based game, the only reason I played it was because a friend told me to. I didn't go out and RP in the square, I didn't know what good RP was, I was just interested in killing and exploring the world. I think the view you're coming from is someone that's already acquainted with MUD's, they already know a bit about roleplaying and how a MUD works, if you're new to the concept then you just want to explore the game, kill a few baddies, meet a new friend and kill baddies with them, then you start fleshing out your RP. That's how it was for me at least.
Actually, I think that this argumentation is slightly flawed, because it assumes that the newcomer's only goal is to level up and that this is fine. Let me explain ...Look at it from this point, someone brand new just came onto this MUD, granted their attention span is probably pretty short, because there is nothing here at first to entice the player, there aren't any graphics or anything visual like that, so if you're forcing them to kill a ton of dummies over and over just to get up a few levels they're probably going to say 'this sucks' then log off and never come back.
It's all fine for a newcomer to come to FK with "I want to level up and be powerful" as his only goal. Where I start to disagree with you is when you say "so, we should let them level up fast to keep them." My point here is that doing that would be like tricking the newcomer; it's like telling them "yes, yes, get addicted to FK by killing things and feeling powerful, so we can better punish you and mock you later when you fail to roleplay".
In my opinion, the best thing we could do for that newcomer is not really to let him reach his power goal quickly but to show him that it might not be the only interesting goal. Incite the guy to meet other players and try to interact with them. Incite the guy to develop his character's role and to try roleplaying it. Incite the guy to discover the world and make his character act, speak, and think as a living being of that world. THOSE are the goals of playing on FK and telling the newcomer "We are a roleplay-enforced mud; we expect you to do more than just bash mobs" from the start is more fair than "seducing" the guy with easy power.
I'm not sure I managed to get my point across here ... but I tried!
Hey, I never said that the current situation is perfect. Far from it ... but I believe in applying the right solution (i.e., make all those things possible at low level and incite newcomers to try them) rather than a quick patch (i.e., make levelling up easier and "trick" them on what FK is really about).They don't have a chance to explore the awesome world or the various other opportunities, and they're probably not interested in RPing unless they've done it before. And to say 'Well then we don't want those kind of people, because this is a RP enforced mud, and they just want to hack n' slash', they'll eventually get a grasp of RP then start RPing better. The movement points idea is good but it's not only movement points, it's also getting killed easier, and not being able to adventure with other people in lowbie areas cause you're too weak.
I disagree with your whole point about "let's allow people to camp areas and farm XP", but I am curious as to why you think that farming XP is fine and should be authorized, but farming equipment and money would not be fine?I don't think anyone should be punished for staying in one area and killing the mobs for a few minutes, a few hours or whatever, I mean I could see if someone's doing it for equipment to sell off, now that is a situation that an area IS definitely getting abused, people are taking the equipment that should be for the adventurers that go through their to take as loot and are selling it off to merchants for money. Now the adventuring party that does go through their for legitimate reasons gets nothing. But if you're just killing mobs to train your skills up then I don't see how that could be seen as abuse of an area.