Re: Max level for ECL races
Posted: Tue Jan 23, 2018 8:26 pm
My own philosophy for building the world has always kind of been, surface = easy, underdark = medium, planes = hard, but the planes aren't in yet. Of course certain areas of the Underdark, like the region around the Darklake, are 'easy', just to allow players in the region to survive. I've never run into any danger there as a Svirfneblin or Drow, but then I know how to survive better than most having built most of it, it would be easy to make a misstep and die for it.
I do think it would be reasonable to reduce the ECL for Drow/Svirfneblin a bit, maybe down to the level of tieflings or aasimar, while also dropping the Svirfneblin nondetection, and both Svirf/Drow magical resistance somewhat. I see it as more of a problem for younger players than anything, because the exp you need versus how easy it is to get it is a tough hump for many players at least until you get to a certain level of proficiency as a character. Adventuring is also tough with the current stability status of the Underdark.
I'd love to see more Dwarves joining in the Underdark roleplay as well, I see Dwarves as the perfect race to explore both worlds, and draw the Svirfneblin out somewhat from their isolation.
I do think it would be reasonable to reduce the ECL for Drow/Svirfneblin a bit, maybe down to the level of tieflings or aasimar, while also dropping the Svirfneblin nondetection, and both Svirf/Drow magical resistance somewhat. I see it as more of a problem for younger players than anything, because the exp you need versus how easy it is to get it is a tough hump for many players at least until you get to a certain level of proficiency as a character. Adventuring is also tough with the current stability status of the Underdark.
I'd love to see more Dwarves joining in the Underdark roleplay as well, I see Dwarves as the perfect race to explore both worlds, and draw the Svirfneblin out somewhat from their isolation.