Some technical questions

For builders to discuss and ask building questions.
Post Reply
User avatar
Duranamir
Sword Grand Master
Sword Grand Master
Posts: 740
Joined: Thu Nov 27, 2003 11:58 am
Location: Skull port

Some technical questions

Post by Duranamir » Wed Nov 25, 2009 11:36 am

What I am thinking about is creating something that could be used to extend the general merchant RP we already have in game. But i have some technical questions.

Does the player run shop code still work, as I have noticed most of them have been closed down recently ?.

If yes to the above could you code a shop that belongs to an organisation rather than an individual player for example a trading coster in FR terms ?

Can you code a room as a non person based storeroom thus allowing items to be left there for later pickup by someone else. Like the luggage storage service already in game ?

Duranamir
Dalvyn
Sword Grand Master
Sword Grand Master
Posts: 4708
Joined: Tue Jul 15, 2003 9:26 pm
Location: House of Wonder, Waterdeep

Re: Some technical questions

Post by Dalvyn » Fri Nov 27, 2009 2:47 pm

Duranamir wrote:Does the player run shop code still work, as I have noticed most of them have been closed down recently ?.
I'm not sure what you mean exactly by "player run shop". The code for let's say "dwelling shops" manned by a mob works, but it's more or less useless because the mob takes 50% of all purchases. That means that there is an impressive lost there. So, technically, the code works, but practically, we can't do much of anything with it.

That being said ... see below.
If yes to the above could you code a shop that belongs to an organisation rather than an individual player for example a trading coster in FR terms ?
Here too I'm not sure what you mean by "belongs to an organisation". If you mean that anybody could order the mob to do things, then no - mobs can only have one master. On the other hand though, we can create "shops" without mobs. Basically, they would just be storing rooms where items can be placed and picked up. It is possible to make it so that more than one person (e.g., all PCs with a specific badge) can enter this room and take objects, yes. That's actually the kind of world-wide merchant guild I wanted to create at some point.
Can you code a room as a non person based storeroom thus allowing items to be left there for later pickup by someone else. Like the luggage storage service already in game ?
Yes, it could be a room with a guardian golem and a locked door where you can store things and where only select people are allowed to pick up things.
Image
User avatar
Duranamir
Sword Grand Master
Sword Grand Master
Posts: 740
Joined: Thu Nov 27, 2003 11:58 am
Location: Skull port

Re: Some technical questions

Post by Duranamir » Sat Nov 28, 2009 4:37 pm

Thanks for those answers, i am going to do some prototype design for a merchant coster area. I will e-mail you with the results.

Duranamit
Post Reply