Identify - Making it actually Identify
Posted: Sat May 29, 2010 2:38 am
Helpfile:
A player brought my cleric some items to identify. She possesses the identify prayer as a domain spell, so it cannot be trained higher.
Seven of the items detected magical, but only 2 of them were explained with the identify spell. The other five had no count of charges, no hint to their purpose, or anything beyond the weight, quality, value, and material of the item that identify normally produces.
Two of the items were rings, flagged magical, have descriptions that hint at a magical nature, but there's no way to tell what they do. Now, putting them on might yield an answer, but putting random magical items on without knowing what they will do is as bad an idea as cutting open a firecracker to see whats inside. Now this is very frustrating to RP as a Mystran, because I have no option but to plead ignorance or speculate what the item might be.
Two were likely parts of something bigger, but they didnt give any clue that they were. And the last was an object that could be activated with a keyword in its description but its ID told nothing of what it activated, nor how many times it would work.
I'd like to suggest that there could be an additional descriptor added onto these miscellaneous magical items that might say "This item's magic seems to require another piece" or "This ring has 4 uses of Ohlo's irresistable dance when activated by jumping up and down" only when Identified.
Edited for Typos and Clarity - Lia
Identify
========
Divination
Range: Inventory
Target: Object
Syntax: cast identify <object>
The spell determines the magic properties of a single magic item, including
how to activate those functions (if appropriate), and how many charges are
left (if any).
(A) 1st Level Bard Spells (B) 1st Level Wizard Spells
(C) Knowledge Domain (D) Magic Domain
(E) Trade Domain
A player brought my cleric some items to identify. She possesses the identify prayer as a domain spell, so it cannot be trained higher.
Seven of the items detected magical, but only 2 of them were explained with the identify spell. The other five had no count of charges, no hint to their purpose, or anything beyond the weight, quality, value, and material of the item that identify normally produces.
Two of the items were rings, flagged magical, have descriptions that hint at a magical nature, but there's no way to tell what they do. Now, putting them on might yield an answer, but putting random magical items on without knowing what they will do is as bad an idea as cutting open a firecracker to see whats inside. Now this is very frustrating to RP as a Mystran, because I have no option but to plead ignorance or speculate what the item might be.
Two were likely parts of something bigger, but they didnt give any clue that they were. And the last was an object that could be activated with a keyword in its description but its ID told nothing of what it activated, nor how many times it would work.
I'd like to suggest that there could be an additional descriptor added onto these miscellaneous magical items that might say "This item's magic seems to require another piece" or "This ring has 4 uses of Ohlo's irresistable dance when activated by jumping up and down" only when Identified.
Edited for Typos and Clarity - Lia