Treatment of Wizards
Posted: Sun Dec 14, 2003 2:34 am
Wizards are by and large treated badly. Note that this is my view on things, and my opinion might differ from yours. Yet, as a player of a wizard for roughly two years on the mud, I have seen both what I would consider as proper and improper treatment of the wizard class by a large amount of players.
Wizards are a strange class to play. In the begining, your character will be weak. Small amount of hitpoints, little martial skill, and a handful of spells and barely more slots to memorise spells. Physical damage is low, while your magic damage from spells is moderately better, and increases as you gain more power. Of course, there are always people who find they can play any class and still get levels quickly, kill anything, and so forth, but they are deffinately a minority. Wizards are supposed to be hard to improve at lower levels. RP wise, they spend many years studying to master their first spell, and each time they add a new spell to their grimoire and are able to cast it successfully, it is like a small victory. Slowly but surely, they gain spells and power, either through an apprenticeship to a powerful wizard, or through a mage school in those areas that have such things. A lot of young wizards don't survive, either through accidents when trying to gain more spells and knowledge that leads to their death, or through mage duels where one dies and the other takes all their spellbooks and the like. Or, in a third option, they are killed because people fear them.
However, the power a wizard gains is not trivial. With higher end spells, a wizard can turn themself into any beast they desire, turn someone else into a fieldmouse if they so desire, rain great chunks of ice from the sky onto a large area, call powerful bolts of lightning to crash through their enemies, fly, breathe underwater, instantly transport themself to any point within their sight, or even thousands of miles to a preselected location, or drag someone thousands of miles to face them. They can summon monsters, animate skeletons, create magical constructs like iron golems, and kill, stun, and a variety of other things with but a word, or a symbol. They can open gates to other planes and bring forth the inhabitants, they can make themselves invisible, and cast layers of spells on that will protect them better than the best armour a fighter can buy, without it encumbering them. They can alter reality for a single person or a group of people, making them hear, see, smell, or think things that are not real are, and those that are real aren't. They can kill with illusions, they can call forth beams that destroy all objects, or disintegrate a person down to a fine pile of dust.
In a nutshell, wizards have tremendous and terrible power at their disposal.
People in general fear wizards, or are wary of them, because of this power. And it is real power - look to the Forgotten Realms campaign setting and you can see several kingdoms that are ruled by a magocracy. The Red Wizards of Thay rule their land, and have awesome power. The Arcane Brotherhood of Luskan is secretive and extremely powerful. Even the old civilisation of Netheril shows just how much power wizards can wield with study and aptitude, even if the power they drew on is less now than it was then.
That said, from what I have observed, there are a lot of players (and I agree with and applaud the collection of players act otherwise) who simply look at the spell list of a wizard guild on the website and immediate set their RP to being obnoxious and arrogant around wizards - not just their normal attitude, I firmly believe all should play their characters as they want - but arrogant along the lines of "Look at you, you have low hitpoints, I can kill you with three or four commands", and tend to boss wizards around and treat them like nothing more than a way to access the advantages of playing this class on the mud without having to make a wizard, ie: use a wizard for flying and stat boosters when they want them, and either dump the wizard when they don't need them anymore, or get annoyed if the wizard won't comply when they click their fingers.
Given the general attidue in D&D to wizards, and the power they can wield, that is what really irks me. Like disrespecting a priest will bring down the wrath of their god, and wizard disrespected can kill you as soon as look at you. A wizard unprepared is an easy target, but a wizard who is prepared is extremely hard to bring down. A wizard who is prepared, will not go toe to toe with a fighter, but will stay away, and as such removes the only advantage a fighter has - their expertise in melee combat. Flying up into the air and launching a few spells, or teleporting to a near by crag and opening the ground beneath the warrior, or even an entire armies feet is something a wizard of medium power is quite capable of accomplishing. However, on the mud, not all spells are coded -and they won't be, because most of them would be too hard to change and make work in a game like this, which is again simply my opinion. Without all wizards having finger of death, or power word kill, one of the main reasons to treat wizards with respect is missing, and personally I hope those spells do not come into the mud, as I am not a fan of instantkill spells or abilities in muds, although maybe if they worked the same way harm does, it wouldn't be too unbalancing.
Many times, I have seen a character and a wizard spar, or fight, only to have the character complain if the wizard uses their higher end spells, like disintegrate, or phantasmal killer, or a selection of other spells. It is along the same lines as asking a fighter not to use any weapons, or any of their special attacks, or anything after their first attack.
Back to my main point, though. In general, wizards are treated like spell-me-ups. They are by and large not treated with respect, and mostly their is no repercussions from these acts. In tabletop, or in FR, if you killed a wizard, they might be the apprentice of a more powerful wizard who would come and get revenge in a very quick and lethal manner, and this also adds to the reason they are respected. With priests, especially recently, they can call on their God if they are disrespected enough, and the god will pay the character a visit and explain they don't like such attitudes. Personally I would love to see an imm-run Magister show up from time to time when a lower level wizard is being treated poorly and help the other character learn that wizards deserve respect.
Please note, I am not suggesting everyone be fearful of wizards, or see them as walking death. I am simply pointing out that just because someone's seen a spell list and crunches numbers, does not give them a reason to treat wizards as second class citizens. It just really annoys me that wizards do not get treated as equals by most people, or given the respect they deserve, in the same vein tht people do not seem to be respecting priests. Not all wizards have the same spell list, and they might RP wise have access to spells that aren't coded, even if they don't ever mention them, you cannot assume a wizard does not have them.
Alright, this got to be rather long, but I would be interested in discussion and opinions from others on this matter, and ideas for how to redress the respect shortage for wizards.
Wizards are a strange class to play. In the begining, your character will be weak. Small amount of hitpoints, little martial skill, and a handful of spells and barely more slots to memorise spells. Physical damage is low, while your magic damage from spells is moderately better, and increases as you gain more power. Of course, there are always people who find they can play any class and still get levels quickly, kill anything, and so forth, but they are deffinately a minority. Wizards are supposed to be hard to improve at lower levels. RP wise, they spend many years studying to master their first spell, and each time they add a new spell to their grimoire and are able to cast it successfully, it is like a small victory. Slowly but surely, they gain spells and power, either through an apprenticeship to a powerful wizard, or through a mage school in those areas that have such things. A lot of young wizards don't survive, either through accidents when trying to gain more spells and knowledge that leads to their death, or through mage duels where one dies and the other takes all their spellbooks and the like. Or, in a third option, they are killed because people fear them.
However, the power a wizard gains is not trivial. With higher end spells, a wizard can turn themself into any beast they desire, turn someone else into a fieldmouse if they so desire, rain great chunks of ice from the sky onto a large area, call powerful bolts of lightning to crash through their enemies, fly, breathe underwater, instantly transport themself to any point within their sight, or even thousands of miles to a preselected location, or drag someone thousands of miles to face them. They can summon monsters, animate skeletons, create magical constructs like iron golems, and kill, stun, and a variety of other things with but a word, or a symbol. They can open gates to other planes and bring forth the inhabitants, they can make themselves invisible, and cast layers of spells on that will protect them better than the best armour a fighter can buy, without it encumbering them. They can alter reality for a single person or a group of people, making them hear, see, smell, or think things that are not real are, and those that are real aren't. They can kill with illusions, they can call forth beams that destroy all objects, or disintegrate a person down to a fine pile of dust.
In a nutshell, wizards have tremendous and terrible power at their disposal.
People in general fear wizards, or are wary of them, because of this power. And it is real power - look to the Forgotten Realms campaign setting and you can see several kingdoms that are ruled by a magocracy. The Red Wizards of Thay rule their land, and have awesome power. The Arcane Brotherhood of Luskan is secretive and extremely powerful. Even the old civilisation of Netheril shows just how much power wizards can wield with study and aptitude, even if the power they drew on is less now than it was then.
That said, from what I have observed, there are a lot of players (and I agree with and applaud the collection of players act otherwise) who simply look at the spell list of a wizard guild on the website and immediate set their RP to being obnoxious and arrogant around wizards - not just their normal attitude, I firmly believe all should play their characters as they want - but arrogant along the lines of "Look at you, you have low hitpoints, I can kill you with three or four commands", and tend to boss wizards around and treat them like nothing more than a way to access the advantages of playing this class on the mud without having to make a wizard, ie: use a wizard for flying and stat boosters when they want them, and either dump the wizard when they don't need them anymore, or get annoyed if the wizard won't comply when they click their fingers.
Given the general attidue in D&D to wizards, and the power they can wield, that is what really irks me. Like disrespecting a priest will bring down the wrath of their god, and wizard disrespected can kill you as soon as look at you. A wizard unprepared is an easy target, but a wizard who is prepared is extremely hard to bring down. A wizard who is prepared, will not go toe to toe with a fighter, but will stay away, and as such removes the only advantage a fighter has - their expertise in melee combat. Flying up into the air and launching a few spells, or teleporting to a near by crag and opening the ground beneath the warrior, or even an entire armies feet is something a wizard of medium power is quite capable of accomplishing. However, on the mud, not all spells are coded -and they won't be, because most of them would be too hard to change and make work in a game like this, which is again simply my opinion. Without all wizards having finger of death, or power word kill, one of the main reasons to treat wizards with respect is missing, and personally I hope those spells do not come into the mud, as I am not a fan of instantkill spells or abilities in muds, although maybe if they worked the same way harm does, it wouldn't be too unbalancing.
Many times, I have seen a character and a wizard spar, or fight, only to have the character complain if the wizard uses their higher end spells, like disintegrate, or phantasmal killer, or a selection of other spells. It is along the same lines as asking a fighter not to use any weapons, or any of their special attacks, or anything after their first attack.
Back to my main point, though. In general, wizards are treated like spell-me-ups. They are by and large not treated with respect, and mostly their is no repercussions from these acts. In tabletop, or in FR, if you killed a wizard, they might be the apprentice of a more powerful wizard who would come and get revenge in a very quick and lethal manner, and this also adds to the reason they are respected. With priests, especially recently, they can call on their God if they are disrespected enough, and the god will pay the character a visit and explain they don't like such attitudes. Personally I would love to see an imm-run Magister show up from time to time when a lower level wizard is being treated poorly and help the other character learn that wizards deserve respect.
Please note, I am not suggesting everyone be fearful of wizards, or see them as walking death. I am simply pointing out that just because someone's seen a spell list and crunches numbers, does not give them a reason to treat wizards as second class citizens. It just really annoys me that wizards do not get treated as equals by most people, or given the respect they deserve, in the same vein tht people do not seem to be respecting priests. Not all wizards have the same spell list, and they might RP wise have access to spells that aren't coded, even if they don't ever mention them, you cannot assume a wizard does not have them.
Alright, this got to be rather long, but I would be interested in discussion and opinions from others on this matter, and ideas for how to redress the respect shortage for wizards.