[FEAT] Improved Hide
Posted: Wed Aug 11, 2010 3:13 pm
Disclaimer: This a version of the feat "improved diversion" in complete adventurer which has a requisite 4 ranks in bluff that as far I know it is not coded.
This feat would allow you to hide in a combat, should you were successful in an opposed check of hide vs spot of all those players/mobs weren't in your group, upon hiding all hostile mobs/players couldn't continue attacking the player unless he made himself visible or was spoted by a would-be attacker mob/player, the use of hide in combat would cause "tiredness", sort like other combats skills do and so unable to do multiple tries in the same round (or the use of other combat skills)
This feat would allow you to hide in a combat, should you were successful in an opposed check of hide vs spot of all those players/mobs weren't in your group, upon hiding all hostile mobs/players couldn't continue attacking the player unless he made himself visible or was spoted by a would-be attacker mob/player, the use of hide in combat would cause "tiredness", sort like other combats skills do and so unable to do multiple tries in the same round (or the use of other combat skills)