Paladin Abilities
Posted: Wed Aug 18, 2010 6:08 pm
Are these abilities currently coded in game, is there any possibility they will be in the long haul to bring FK up to 3.5 rules?
According the the Players Handbook v3.5 the paladin is supposed to get at 2nd level an ability (constant) called Divine Grace which allows a bonus to all saving throws equal to that of the paladin's Charisma bonus.
Aura of Courage- A paladin is immune to Fear attacks magical or otherwise, each ally within 10 feet of the paladin gains a +4 morale boast to fear saves.
Remove disease- a paladin can produce a remove disease spell effect once per week and once again for every 3 levels after 6th level.
Right now (and forgive me if I am wildly wrong) but aside from quests (which holds true for all classes) and Layonhands the Charisma stat doesn't really reap too many benefits for the paladin who is required to put quite a few stat points into it so it would be good if a few more of the abilities that paladins get could benefit from it. If they do already then excellent but I don't think these abilities are in game?
According the the Players Handbook v3.5 the paladin is supposed to get at 2nd level an ability (constant) called Divine Grace which allows a bonus to all saving throws equal to that of the paladin's Charisma bonus.
Aura of Courage- A paladin is immune to Fear attacks magical or otherwise, each ally within 10 feet of the paladin gains a +4 morale boast to fear saves.
Remove disease- a paladin can produce a remove disease spell effect once per week and once again for every 3 levels after 6th level.
Right now (and forgive me if I am wildly wrong) but aside from quests (which holds true for all classes) and Layonhands the Charisma stat doesn't really reap too many benefits for the paladin who is required to put quite a few stat points into it so it would be good if a few more of the abilities that paladins get could benefit from it. If they do already then excellent but I don't think these abilities are in game?